Zone of Truth
2nd-level, Enchantment
- Casting time: 1 Action
- Range: 60 feet
- Components: V, S
- Duration: 10 minutes
You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save.
An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.
References:
- Paladin (Oath of Devotion)
- Cleric (Order Domain)
- Cleric (Order Domain)
- Paladin (Oath of Devotion)
- Bard (Magical Secrets)
- Sorcerer (Divine Soul, Good)
- Cleric
- Ranger (Monster Slayer)
- Bard
- Paladin
- Mark of Sentinel
- Bard (College of Lore)
- Sorcerer (Divine Soul, Good)
- Martyr (Burden of Truth)
Sources
Player’s Handbook (2024) p. 343. Available in the SRD and the Free Rules (2024)