At Sea Encounters
Source: Dungeon Master’s Guide p. 118
At Sea Encounters
| d12 + d8 | Encounter |
|---|---|
| 2 | Ghost ship |
| 3 | Friendly and curious bronze dragon |
| 4 | Whirlpool (25 percent chance that the whirlpool is a portal to the Elemental Plane of Water) |
| 5 | Merfolk traders |
| 6 | Passing warship (friendly or hostile) |
| 7-8 | Pirate ship (hostile) |
| 9-10 | Passing merchant ship (galley or sailing ship) |
| 11-12 | Killer whale sighting |
| 13-14 | Floating debris |
| 15 | Longship crewed by hostile berserkers |
| 16 | Hostile griffons or harpies |
| 17 | Iceberg (easily avoided if seen from a distance) |
| 18 | Sahuagin boarding party |
| 19 | NPC in the water (clinging to floating debris) |
| 20 | Sea monster (such as a dragon turtle or kraken) |
| ^at-sea-encounters |