Secondary Tables; Arcane Matters

Source: Xanathar’s Guide to Everything p. 70

Arcane Matters

dice: d10Magical Event
1You were charmed or frightened by a spell.
2You were injured by the effect of a spell.
3You witnessed a powerful spell being cast by a cleric, a druid, a sorcerer, a warlock, or a wizard.
4You drank a potion (of the DM’s choice).
5You found a spell scroll (of the DM’s choice) and succeeded in casting the spell it contained.
6You were affected by teleportation magic.
7You turned invisible for a time.
8You identified an illusion for what it was.
9You saw a creature being conjured by magic.
10Your fortune was read by a diviner. Roll twice on the Life Events table, but don’t apply the results. Instead, the DM picks one event as a portent of your future (which might or might not come true).
^arcane-matters