Weird Locales
Source: Dungeon Master’s Guide p. 109
Weird Locales
| dice: d20 | Locale |
|---|---|
| 1-2 | Dead magic zone (similar to an antimagic field) |
| 3 | Wild magic zone (roll on the Wild Magic Surge table in the Player’s Handbook whenever a spell is cast within the zone) |
| 4 | Boulder carved with talking faces |
| 5 | Crystal cave that mystically answers questions |
| 6 | Ancient tree containing a trapped spirit |
| 7-8 | Battlefield where lingering fog occasionally assumes humanoid forms |
| 9-10 | Permanent portal to another plane of existence |
| 11 | Wishing well |
| 12 | Giant crystal shard protruding from the ground |
| 13 | Wrecked ship, which might be nowhere near water |
| 14-15 | Haunted hill or barrow mound |
| 16 | River ferry guided by a skeletal captain |
| 17 | Field of petrified soldiers or other creatures |
| 18 | Forest of petrified or awakened trees |
| 19 | Canyon containing a dragons’ graveyard |
| 20 | Floating earth mote with a tower on it |
| ^weird-locales |