Weird Locales

Source: Dungeon Master’s Guide p. 109

Weird Locales

dice: d20Locale
1-2Dead magic zone (similar to an antimagic field)
3Wild magic zone (roll on the Wild Magic Surge table in the Player’s Handbook whenever a spell is cast within the zone)
4Boulder carved with talking faces
5Crystal cave that mystically answers questions
6Ancient tree containing a trapped spirit
7-8Battlefield where lingering fog occasionally assumes humanoid forms
9-10Permanent portal to another plane of existence
11Wishing well
12Giant crystal shard protruding from the ground
13Wrecked ship, which might be nowhere near water
14-15Haunted hill or barrow mound
16River ferry guided by a skeletal captain
17Field of petrified soldiers or other creatures
18Forest of petrified or awakened trees
19Canyon containing a dragons’ graveyard
20Floating earth mote with a tower on it
^weird-locales