publish: true
aliases:

  • Imp
    created: 2026-03-09T12:15:33.810-04:00
    modified: 2026-03-09T12:15:33.810-04:00
    published: 2026-03-09T12:15:33.810-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xmm
  • ttrpg-cli/monster/cr/1
  • ttrpg-cli/monster/environment/any
  • ttrpg-cli/monster/size/tiny
  • ttrpg-cli/monster/type/fiend/devil
    cssclasses:
  • json5e-monster
    obsidianUIMode: preview

Imp

Source: Monster Manual (2024) p. 177, Player’s Handbook (2024) p. 352. Available in the SRD and the Free Rules (2024)

Imp

Devil of Pettiness and Suspicion

  • Habitat. Any
  • Treasure. None

Known for their cowardice and toadying, imps serve devils and wicked magic-users. Their abilities to shape-shift and pass unseen make them skillful spies and adept at fleeing danger. Imps sent to surveil other creatures relate what they discover to their masters, but they frequently omit important details or cast events in the worst possible light to mislead their masters into following the imps’ devilish council.

Imps without masters delight in manipulating other creatures and inflating their own egos. They might take over bands of weaker monsters, or they might pose as helpful spirits and trick influential individuals into pursuing nefarious ends.

A quote from Skeever, Imp Servant of Firan Zal'Honan

I can tell you what I know, but wouldn’t you rather I tell you what’ll let you do what you know you’re going to do anyway?

title: Imp
![](Mechanics/CLI/bestiary/fiend/token/imp-xmm.webp#token)
*Tiny fiend (devil), Lawful Evil*
 
- **Armor Class** 13 
- **Hit Points** 21 (`6d4 + 6`) 
- **Speed** 20 ft., fly 40 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 6 (-2)|17 (+3)|13 (+1)|11 (+0)|12 (+1)|14 (+2)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Deception](Mechanics/CLI/rules/skills.md#Deception) +4, [Insight](Mechanics/CLI/rules/skills.md#Insight) +3, [Stealth](Mechanics/CLI/rules/skills.md#Stealth) +5
- **Senses** [Darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 120 ft. (unimpeded by magical [Darkness](Mechanics/CLI/rules/variant-rules/darkness-xphb.md)), passive Perception 11
- **Damage Resistances** cold
- **Damage Immunities** fire, poison
- **Condition Immunities** [poisoned](Mechanics/CLI/rules/conditions.md#Poisoned)
- **Languages** Common, Infernal
- **Challenge** 1
 
## Traits
 
***Magic Resistance.*** The imp has [Advantage](Mechanics/CLI/rules/variant-rules/advantage-xphb.md) on saving throws against spells and other magical effects.
 
## Actions
 
***Sting.*** *Melee Attack Roll:* `+5`, reach 5 ft. *Hit:* 6 (`1d6 + 3`) Piercing damage plus 7 (`2d6`) Poison damage.
 
***Shape-Shift.*** The imp shape-shifts to resemble a rat ([Speed](Mechanics/CLI/rules/variant-rules/speed-xphb.md) 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its [Speed](Mechanics/CLI/rules/variant-rules/speed-xphb.md). Any equipment it is wearing or carrying isn't transformed.
 
***Invisibility.*** The imp casts [Invisibility](Mechanics/CLI/spells/invisibility-xphb.md) on itself, requiring no spell components and using Charisma as the spellcasting ability.
 

Environment

any