publish: true
aliases:
- Death Dog
created: 2026-03-09T12:15:34.019-04:00
modified: 2026-03-09T12:15:34.019-04:00
published: 2026-03-09T12:15:34.019-04:00
tags: - ttrpg-cli/compendium/src/5e/mm
- ttrpg-cli/monster/cr/1
- ttrpg-cli/monster/environment/desert
- ttrpg-cli/monster/size/medium
- ttrpg-cli/monster/type/monstrosity
cssclasses: - json5e-monster
obsidianUIMode: preview
Death Dog
Source: Monster Manual p. 321. Available in the SRD and the Basic Rules (2014)

A death dog is an ugly two-headed hound that roams plains, deserts, and the Underdark. Hate burns in a death dog’s heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim’s flesh to slowly rot off the bone.
title: Death Dog

*Medium monstrosity, Neutral Evil*
- **Armor Class** 12
- **Hit Points** 39 (`6d8 + 12`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|14 (+2)|14 (+2)| 3 (-4)|13 (+1)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +5, [Stealth](Mechanics/CLI/rules/skills.md#Stealth) +4
- **Senses** [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 120 ft., passive Perception 15
- **Languages** —
- **Challenge** 1
## Traits
***Two-Headed.*** The dog has advantage on Wisdom ([Perception](Mechanics/CLI/rules/skills.md#Perception)) checks and on saving throws against being [blinded](Mechanics/CLI/rules/conditions.md#Blinded), [charmed](Mechanics/CLI/rules/conditions.md#Charmed), [deafened](Mechanics/CLI/rules/conditions.md#Deafened), [frightened](Mechanics/CLI/rules/conditions.md#Frightened), [stunned](Mechanics/CLI/rules/conditions.md#Stunned), or knocked [unconscious](Mechanics/CLI/rules/conditions.md#Unconscious).
## Actions
***Multiattack.*** The dog makes two bite attacks.
***Bite.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become [poisoned](Mechanics/CLI/rules/conditions.md#Poisoned) until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (`1d10`) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.Environment
desert