publish: true
aliases:
- Holy Icon
created: 2026-03-09T12:15:34.095-04:00
modified: 2026-03-09T12:15:34.095-04:00
published: 2026-03-09T12:15:34.095-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24
- ttrpg-cli/subclass/captain/holy-icon
cssclasses: - json5e-class
obsidianUIMode: preview
Holy Icon
Captain: Subclass Feature
Source: Valda’s Spire of Secrets (2024)
Class and Feature Progression
Level PB Features 1st +2 2nd +2 3rd +2 Holy Icon 4th +2 5th +3 6th +3 Zealous Fervor 7th +3 8th +3 9th +4 10th +4 Aura of Reprieve 11th +4 12th +4 13th +5 14th +5 Raise Cohort 15th +5 16th +5 17th +6 18th +6 19th +6 20th +6
Champion a Divine Cause
Captains adorned with a Holy Icon are the champions of a god or ideology, embarking on minor quests and holy crusades in furtherance of their ideals. Though not imbued with grand divine powers, they command a suite of lesser miracles to heal and strengthen their allies for the long road ahead and a surety of purpose to propel them onward.
Subclass Features
Theological Studies (Level 3)
Your faith and force of personality grant you the following benefits.
Charismatic Religion. You gain proficiency in the Religion skill. Additionally, you gain a bonus to Intelligence (Religion) checks equal to your Charisma modifier (minimum bonus of +1).
Cantrips. You learn two cantrips of your choice from the Cleric spell list. Charisma is your spellcasting ability for these spells.
Minor Miracle (Level 3)
A creature targeted by your Rally maneuver regains Hit Points equal to two rolls of your Battle Die plus your Charisma modifier. Additionally, you can use the Rally maneuver to heal a creature that has 0 Hit Points.
At Captain level 10, a creature targeted by your Rally maneuver regains Hit Points equal to four rolls of your Battle Dice plus your Charisma modifier.
Zealous Fervor (Level 6)
Your fanaticism motivates your allies, granting the following benefits.
Strength of Spirit. When you use your Blitz feature to command an ally that has the Charmed or Frightened condition, it can reroll its save against the effect causing that condition, ending the condition on itself on a success.
Radiant Strike. When you use your Blitz feature to command an ally to make an attack, the attack deals an extra 1d6 Radiant damage on a hit.
Aura of Reprieve (Level 10)
As a Magic action, you can create a 15-foot Emanation originating from you, which lasts for 1 minute or until you have the Incapacitated condition. When you or an ally starts its turn in the Emanation, that creature gains one of the following benefits of its choice. Once you use this feature, you can’t use it again until you finish a Short or Long Rest unless you expend two Battle Die (no action required) to restore your use of it.
Temporary Hit Points. The creature gains 2d8 Temporary Hit Points.
Resistance. The creature has Resistance to a damage type of its choice other than Bludgeoning, Piercing, or Slashing damage until the start of its next turn.
End Condition. The creature ends one condition on itself: Blinded, Deafened, Paralyzed, or Poisoned.
Raise Cohort (Level 14)
You can cast the spell Raise Dead without a spell slot. If you revive a creature that was your Cohort, you also cast the spell without Material components. The creature becomes your Cohort once again, without an 8-hour initiation period.
Once you use this feature, you can’t use it again until you finish a Long Rest.