publish: true
aliases:
- Long Rest
created: 2026-03-09T12:15:34.435-04:00
modified: 2026-03-09T12:15:34.435-04:00
published: 2026-03-09T12:15:34.435-04:00
tags: - ttrpg-cli/compendium/src/5e/xphb
cssclasses: - json5e-note
obsidianUIMode: preview
Long Rest
Source: Player’s Handbook (2024) p. 370. Available in the SRD and the Free Rules (2024)
A Long Rest is a period of extended downtime—at least 8 hours—available to any creature. During a Long Rest, you sleep for at least 6 hours and perform no more than 2 hours of light activity, such as reading, talking, eating, or standing watch.
During sleep, you have the Unconscious condition. After you finish a Long Rest, you must wait at least 16 hours before starting another one.
Benefits of the Rest
To start a Long Rest, you must have at least 1 Hit Point. When you finish the rest, you gain the following benefits:
- Regain All HP. You regain all lost Hit Points and all spent Hit Point Dice. If your Hit Point maximum was reduced, it returns to normal.
- Ability Scores Restored. If any of your ability scores were reduced, they return to normal.
- Exhaustion Reduced. If you have the Exhaustion condition, its level decreases by 1.
- Special Feature. Some features are recharged by a Long Rest. If you have such a feature, it recharges in the way specified in its description.
Interrupting the Rest
A Long Rest is stopped by the following interruptions:
- Rolling Initiative
- Casting a spell other than a cantrip
- Taking any damage.
- 1 hour of walking or other physical exertion.
If you rested at least 1 hour before the interruption you gain the benefits of a Short Rest.
You can resume a Long Rest immediately after an interruption. If you do so, the rest requires 1 additional hour per interruption to finish.