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  • Long Rest
    created: 2026-03-09T12:15:34.435-04:00
    modified: 2026-03-09T12:15:34.435-04:00
    published: 2026-03-09T12:15:34.435-04:00
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  • ttrpg-cli/compendium/src/5e/xphb
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  • json5e-note
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Long Rest

Source: Player’s Handbook (2024) p. 370. Available in the SRD and the Free Rules (2024)

A Long Rest is a period of extended downtime—at least 8 hours—available to any creature. During a Long Rest, you sleep for at least 6 hours and perform no more than 2 hours of light activity, such as reading, talking, eating, or standing watch.

During sleep, you have the Unconscious condition. After you finish a Long Rest, you must wait at least 16 hours before starting another one.

Benefits of the Rest

To start a Long Rest, you must have at least 1 Hit Point. When you finish the rest, you gain the following benefits:

  • Regain All HP. You regain all lost Hit Points and all spent Hit Point Dice. If your Hit Point maximum was reduced, it returns to normal.
  • Ability Scores Restored. If any of your ability scores were reduced, they return to normal.
  • Exhaustion Reduced. If you have the Exhaustion condition, its level decreases by 1.
  • Special Feature. Some features are recharged by a Long Rest. If you have such a feature, it recharges in the way specified in its description.

Interrupting the Rest

A Long Rest is stopped by the following interruptions:

  • Rolling Initiative
  • Casting a spell other than a cantrip
  • Taking any damage.
  • 1 hour of walking or other physical exertion.

If you rested at least 1 hour before the interruption you gain the benefits of a Short Rest.

You can resume a Long Rest immediately after an interruption. If you do so, the rest requires 1 additional hour per interruption to finish.