publish: true
aliases:
- Antiquarian
created: 2026-03-09T12:15:33.795-04:00
modified: 2026-03-09T12:15:33.795-04:00
published: 2026-03-09T12:15:33.795-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24
- ttrpg-cli/subclass/investigator/antiquarian
cssclasses: - json5e-class
obsidianUIMode: preview
Antiquarian
Investigator: Subclass Feature
Source: Valda’s Spire of Secrets (2024)
Class and Feature Progression
Level PB Features 1st +2 2nd +2 3rd +2 Antiquarian 4th +2 5th +3 6th +3 Arcane Relics 7th +3 8th +3 9th +4 10th +4 Magic Item Collection 11th +4 12th +4 13th +5 14th +5 Soul Jar 15th +5 16th +5 17th +6 18th +6 19th +6 20th +6
Wield a Museum’s Worth of Powerful Arcane Trinkets
Festooned with magical trinkets from every corner of the globe, Antiquarians have a tool for every occasion: silver arrowheads for lycanthropes, heartwood stakes for vampires, blessed relics for fiends, and so on. As they expand their collections from piles of trinkets to veritable museums, they become adept historians and arcanists, familiar with the stories of every magic item in their care, as well as how to use them in dire situations.
Subclass Features
Artifact Hoarder (Level 3)
You gain one additional use of your Trinkets before a Long Rest.
Trinkets (Level 3)
You can use the following trinkets.
Hateful Arrowhead. You can cast Ray of Enfeeblement or Scorching Ray spell without a spell slot or components.
Warped Prism. You can cast Blur or Shield without a spell slot or components.
Razortooth Bandages. You can cast Cure Wounds or Inflict Wounds without a spell slot or components. When you restore Hit Points or deal damage using one of these spells using this trinket, you can add your Investigator level to the healing or damage dealt.
Arcane Relics (Level 6)
You’ve secured a handful of priceless relics with rare and delicate enchantments. Once you use one of the following relics, you can’t use this feature again until you finish a Short or Long Rest.
Antediluvian Dynamo. You can cast Fireball or Lightning Bolt without a spell slot or components.
Lich’s Deathmask. You can cast Counterspell or Dispel Magic without a spell slot or components.
Mortal Coil. You can cast Animate Dead or Revivify without a spell slot or components. When you cast Animate Dead using this relic, all previous Undead created using this relic crumble into dust.
Magic Item Collection (Level 10)
When you finish a Long Rest, you can magically produce a magic item. When you do so, all magic items previously created by this feature vanish. If a magic item you produce requires Attunement, you can attune yourself to it the instant you produce it. You can produce the following magic items: a Carpet of Flying, a Cloak of the Bat, a Flame Tongue, Gauntlets of Ogre Power, an Instant Fortress, a Ring of Regeneration, a Ring of Telekinesis, a Sun Blade, or a Wand of Wonder.
Soul Jar (Level 14)
You’ve secured the crown jewel of your collection: a lich’s soul jar, or “phylactery.” Though the original owner’s soul has been expelled from this accursed artifact, it retains many of its magical properties.
This magic item is always attuned to you and doesn’t count against your total number of attuned magic items. It has 5 charges and regains 1d4 + 1 expended charges daily at dawn. While wearing the soul jar, you can expend one or more charges to use the following abilities.
Temporary Hit Points. You can expend 1 charge as a Bonus Action to gain Temporary Hit Points equal to your Investigator level.
Trinket Recharge. You can expend 1 charge as a Bonus Action to regain one expended use of your Trinkets.
Undead Fortitude. When you are reduced to 0 Hit Points and not killed outright, you can expend 2 charges to drop to 1 Hit Point instead. You can use this benefit only once per turn.
Draining Touch. As a Magic action, you can expend 3 charges to make a melee spell attack. On a hit, the target takes 8d8 Necrotic damage and you regain Hit Points equal to the Necrotic damage dealt. If the spell attack misses, these charges aren’t expended.