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aliases:

  • Conspiracy Theorist
    created: 2026-03-09T12:15:34.055-04:00
    modified: 2026-03-09T12:15:34.055-04:00
    published: 2026-03-09T12:15:34.055-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24extras
  • ttrpg-cli/subclass/investigator/conspiracy-theorist
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Conspiracy Theorist

Investigator: Subclass Feature
Source: Valda’s Spire of Secrets Extras (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Conspiracy Theorist
4th+2
5th+3
6th+3Arcane Relics
7th+3
8th+3
9th+4
10th+4Connect the Dots
11th+4
12th+4
13th+5
14th+5Off the Grid
15th+5
16th+5
17th+6
18th+6
19th+6
20th+6

Unravel Far-Reaching, Incredulous Conspiracies

The world is full of stuff that doesn’t add up. A natural disaster strikes and they talk about theoretical weather patterns. People forget days at a time and they say some medical jargon about their brains. And nobody seems to notice the folks dressed in black who lurk behind every corner. It’s one big coincidence after another. But when you ask the right questions and pull on the right threads, you start uncovering the biggest mysteries: the ones They don’t want you to know about.

It’s hard to tell who They even are, apart from the fact that They’re massively influential and have deep pockets. They have agents everywhere, watching and waiting. What are their goals? What are they working so hard to keep secret? You can’t be totally sure, but you have a few good theories.

Subclass Features

Paranoid Instincts (Level 3)

You have Advantage on Initiative rolls.

Trinkets (Level 3)

You can use the following trinkets.

Masonic Charm. As a Bonus Action, you attach this charm to a weapon you are holding. When you do so, choose a number from 10-19. For 1 minute, your attacks using the weapon score a Critical Hit on a roll of that number or a 20 on the d20.

Three-Headed Coin. You give yourself Advantage on one D20 Test before you roll the d20.

Unfathomable Metal. As a Bonus Action, you reveal this trinket to a creature within 5 feet of you. At the start of each of its turns for 1 minute, the target takes 2d6 Radiant damage and then makes a Constitution saving throw against your spell save DC. On a failed save, the effect continues. On a successful save, the effect ends.

Arcane Relics (Level 6)

When you take the Ready action, you have Advantage on D20 Tests you make for the Reaction. You can only use this feature when the trigger is in response to another creature’s action or movement after the end of your turn.

Connect the Dots (Level 10)

When you finish a Short or Long Rest, choose one skill. You gain proficiency in that skill if you lacked it and Expertise with it. This proficiency and Expertise lasts until you use this feature to choose a different skill.

Off the Grid (Level 14)

Your ability to avoid others grants you the following benefits.

Escape Plan. Whenever you take damage, you can take a Reaction to have the Invisible condition until the start of your next turn.

Nondetection. You can cast Nondetection on yourself without a spell slot.