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aliases:
- Blood Ascendent
created: 2026-03-09T12:15:34.106-04:00
modified: 2026-03-09T12:15:34.106-04:00
published: 2026-03-09T12:15:34.106-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24
- ttrpg-cli/subclass/necromancer/blood-ascendent
cssclasses: - json5e-class
obsidianUIMode: preview
Blood Ascendent
Necromancer: Subclass Feature
Source: Valda’s Spire of Secrets (2024)
Class and Feature Progression
Level PB Features 1st +2 2nd +2 3rd +2 Blood Ascendent 4th +2 5th +3 6th +3 Vampiric Transformation 7th +3 8th +3 9th +4 10th +4 Children of the Night 11th +4 12th +4 13th +5 14th +5 15th +5 16th +5 17th +6 18th +6 19th +6 20th +6 Nosferatu [Lichdom]
Command the Powers of Vampirism
Necromantic might comes in many forms, but a singular, ancient source is the blood curse of vampirism. Though it promises much—immortality, agility, charm—it comes paired with insidious drawbacks, from the stinging burn of sunlight to a perpetual thirst for blood. Necromancers that wish to capture a measure of this power without suffering its myriad weaknesses perform a special ritual with vampiric blood in order to become Blood Ascendants. In doing so, they fall deathly pale and lose their reflection within mirrors, but learn to slowly pry out vampiric powers without succumbing to the all-devouring curse.
Subclass Features
Blood Ascendant Spells (Level 3)
Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Blood Ascendent Spells table, you thereafter always have the listed spells prepared.
Blood Ascendent Spells
| Necromancer Level | Spells |
|---|---|
| 3 | Charm Person, Enthrall, Sleep, Suggestion |
| 5 | Hypnotic Pattern, Vampiric Touch |
| 7 | Phantasmal Killer, Private Sanctum |
| 9 | Dominate Person, Modify Memory |
| ^blood-ascendent-spells |
Charnel Drain (Level 3)
When you reduce an enemy to 0 Hit Points with your Charnel Touch, you regain Hit Points equal to your Intelligence modifier + your Necromancer level (minimum of 1).
Vampiric Transformation (Level 6)
You can take a Magic action and expend 15 Charnel Touch points to shape-shift into a bat or a cloud of mist. This transformation lasts for 1 hour or until you have the Incapacitated condition or you dismiss it (no action required). Your gear melds into the new form, and you can’t use or otherwise benefit from your equipment while shape-shifted.
Bat. You transform into a bat. Your game statistics are replaced by the Bat stat block, but you retain your creature type, Hit Points, Hit Point Dice, Intelligence, Wisdom, and Charisma scores, class features, languages, and feats.
Mist. You transform into a Medium cloud of mist. While shape-shifted, you can’t speak, manipulate objects, or take any actions. You have a Fly Speed of 20 feet and can hover, and can enter and occupy the space of another creature. You have Resistance to Bludgeoning, Piercing, and Slashing damage, Immunity to the Prone condition, and Advantage on Strength, Dexterity, and Constitution saving throws. You can pass through narrow openings, but treat liquid as though they were solid surfaces.
Children of the Night (Level 10)
When you perform your Animate Thralls ritual, you can summon one or more Wolves, Swarms of Bats, or Swarms of Rats. You command these creatures as your thralls and they count as Undead for the purpose of your Necromancer features.
Nosferatu [Lichdom] (Level 20)
You have reached the pinnacle of Necromancy and transformed yourself into a lich. You have embraced the blood curse of vampirism to become a vampire lord in all but name: a nosferatu. You gain the following benefits in addition to those of your Lichdom feature.
Coffin Jar. Your spirit jar is a coffin filled with grave dirt. When you drop to 0 Hit Points, you reform in your coffin after 1 hour. You are permanently weakened until you finish a Long Rest in the coffin. While weakened, your Hit Point maximum is reduced to 1, and you drop to 0 Hit Points if you begin your turn in sunlight.
Regeneration. At the start of each of your turns, you regain 10 Hit Points. You don’t gain this benefit if you have 0 Hit Points or are in sunlight.
Spider Climb. You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, you gain a Climb Speed equal to your speed.
Vampiric Speed. Your Speed is doubled.