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  • Corpse Florist
    created: 2026-03-09T12:15:33.822-04:00
    modified: 2026-03-09T12:15:33.822-04:00
    published: 2026-03-09T12:15:33.822-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24extras
  • ttrpg-cli/subclass/necromancer/corpse-florist
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Corpse Florist

Necromancer: Subclass Feature
Source: Valda’s Spire of Secrets Extras (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Corpse Florist
4th+2
5th+3
6th+3Rotten Seed
7th+3
8th+3
9th+4
10th+4Death in Bloom
11th+4
12th+4
13th+5
14th+5
15th+5
16th+5
17th+6
18th+6
19th+6
20th+6Botanical Lich [Lichdom]

Cultivate a Garden of Corpses

Some Necromancers arrive at the realization that Necromancy is the gateway to new life flourishing in the rot and waste of the recently dead. Perhaps unsurprisingly, horticulture is their main inspiration.

Instead of animating corpses normally, Corpse Florists plant seeds of the corpse flower in recently deceased bodies, which sprouts and sends creeping vines to every joint and muscle group. Within minutes, the corpse rises under the florist’s control, but as a blossoming Plant instead of a mindless Undead. A Corpse Florist travels with their shambling garden wherever they go, planting new corpse flowers and revitalizing the earth whenever the opportunity presents itself.

Subclass Features

Corpse Florist Spells (Level 3)

Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Corpse Florist Spells table, you thereafter always have the listed spells prepared.

Corpse Florist Spells

Garden of the Grave (Level 3)

When you perform your Animate Thralls ritual, you can choose to plant corpse flowers in any of your thralls, causing each such thrall to have the following benefits.

Plant. The thrall is a Plant instead of an Undead, but counts as Undead for the purpose of your Necromancer features.

Necrosynthesis. Whenever you take a Short or Long Rest, the thrall takes root in the ground and regains Hit Points equal to 1d8 plus your Intelligence modifier.

Charnel Entangle (Level 3)

When you deal 5 or more damage with Charnel Touch, the target must succeed on a Strength saving throw against your spell save DC or have the Restrained condition until the end of your next turn as weeds and brambles grasp at it.

Rotten Seed (Level 6)

You can plant your budding corpse flowers in the living as well as the dead. You can take a Bonus Action to toss a seed at an enemy that you can see within 15 feet of you, which makes a Dexterity saving throw. On a failed save, a corpse flower seedling sprouts and burrows into the creature’s flesh. At the start of each of the creature’s turns, it takes 1d8 Necrotic damage and you gain Temporary Hit Points equal to the Necrotic damage dealt.

The seedling withers and dies after 1 minute, when the target dies, or when you use this feature again.

The damage of this feature changes when you reach level 11 (1d10) and 17 (1d12).

Death in Bloom (Level 10)

Once on each of your turns when a Medium or Small creature under the effect of your Rotten Seed dies, you can animate that creature’s corpse as a Skeleton, Spirit, or Zombie (your choice) under your control. This Undead counts as one of your thralls and gains the benefit of your Garden of the Grave.

Botanical Lich [Lichdom] (Level 20)

You have reached the pinnacle of Necromancy and transformed yourself into a lich. Your body becomes a fertile garden of flowers that bloom from every inch of your skin, and exotic flowers bloom in your wake. You gain the following benefits in addition to those of your Lichdom feature.

Spirit Flowers. Your spirit jar is a set of thirteen immortal flowers of different types located in places important to you. Each one has a specific weakness, which you must discuss with your GM. When you drop to 0 Hit Points, you reform in the soil at your nearest spirit flower.

Petal Stride. Flowers sprout from the ground in a 30-foot Emanation originating from you. You can use a Bonus Action on your turn to step into a flower and teleport to any other flower you can see within 30 feet of you. When you do so, you can choose any number of friendly Plants within 30 feet of you and cause them to teleport to flowers you can see within range.

Regeneration. At the start of each of your turns, you regain 10 Hit Points. You don’t gain this benefit if you have 0 Hit Points or you are in Darkness.