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aliases:

  • Necrodancer
    created: 2026-03-09T12:15:34.049-04:00
    modified: 2026-03-09T12:15:34.049-04:00
    published: 2026-03-09T12:15:34.049-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24extras
  • ttrpg-cli/subclass/necromancer/necrodancer
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Necrodancer

Necromancer: Subclass Feature
Source: Valda’s Spire of Secrets Extras (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Necrodancer
4th+2
5th+3
6th+3Graveyard Tango
7th+3
8th+3
9th+4
10th+4Disco of the Dead
11th+4
12th+4
13th+5
14th+5
15th+5
16th+5
17th+6
18th+6
19th+6
20th+6Thriller [Lichdom]

Groove Down

Neon lights, thumping beats, and impeccable fashion are the calling cards of Necrodancers, spellcasters that see the potential for Animate Dead to create the greatest troupe of backup dancers of all time. A Necrodancer’s minions don’t shamble aimlessly, but instead move in perfect rhythm with one another, busting moves and empowering their master through choreography.

Subclass Features

Footloose (Level 3)

Your necromantic dancing grants you the following benefits.

Intelligent Footwork. You gain proficiency in the Acrobatics and Performance skills if you lack proficiency in them. Additionally, you gain a bonus to checks using these skills equal to your Intelligence modifier (minimum bonus of +1).

Weapon Proficiencies. You gain proficiency with Martial weapons that have the Finesse or Ranged properties.

Backup Dancers (Level 3)

Each of your thralls gains the ability to take the Dance action, which allows it to dance until the start of its next turn. When one or more of your thralls are dancing, your dancers give you a bonus to your AC, damage rolls, and D20 Tests that use Dexterity or Charisma, as shown on the Backup Dancers table. You also gain a number of benefits as shown in the Benefits column of the Backup Dancers table.

Backup Dancers

DancersBonusBenefits
1+1Disengage. You can take the Disengage action as a Bonus Action.
2+1Dash. You can take the Dash action as a Bonus Action.
3+2Strike. You can make one attack with a Melee weapon as a Bonus Action.
4+2Two Bonus Actions. You can take two Bonus Actions on your turn instead of one, as long as both Bonus Actions are different and granted to you by this subclass.
5+3Evasion. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
6+3Slippery. Attack rolls against you have Disadvantage.
^backup-dancers

Charnel Groove (Level 3)

When you deal 5 or more damage with Charnel Touch, the target is compelled to dance, spending all of its movement to do so without leaving its space, until the start of your next turn.

Graveyard Tango (Level 6)

As a Bonus Action, you can expend 5 Charnel Touch points to bestow your grace and style on an ally. Choose an ally within 30 feet of yourself that can see or hear you to gain the bonus to AC, damage rolls, and D20 Tests that use Dexterity or Charisma from your Backup Dancers feature until the start of your next turn.

Disco of the Dead (Level 10)

Whenever one of your thralls takes the Dance action, you can choose for it to enter the Ethereal Plane until the start of its next turn. While on the Ethereal Plane, it can affect and be affected only by creatures, objects, and effects on that plane. An ethereal thrall is faintly visible in a blur of disco lights.

Thriller [Lichdom] (Level 20)

You have reached the pinnacle of Necromancy and transformed yourself into a lich. You appear ageless, with smooth, alabaster skin, and boast supernatural grace and rhythm. You gain the following benefits in addition to those of your Lichdom feature.

Dance-Off. You take a Magic action and expend 20 Charnel Touch points to magically challenge up to ten creatures you can see within 60 feet of you to a dance competition. Each creature you challenge makes a Charisma saving throw against your spell save DC, taking 8d6 Psychic damage on a failed save, or half as much damage on a successful one.

Moonwalk. You can cast Freedom of Movement on your thralls or yourself without a spell slot.

Smooth Criminal. Your Dexterity and Charisma scores increase by 4, to a maximum of 25.