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  • Carrion King
    created: 2026-03-09T12:15:33.954-04:00
    modified: 2026-03-09T12:15:33.954-04:00
    published: 2026-03-09T12:15:33.954-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24extras
  • ttrpg-cli/subclass/warden/carrion-king
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Carrion King

Warden: Subclass Feature
Source: Valda’s Spire of Secrets Extras (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Carrion King
4th+2
5th+3
6th+3Swarm Cloud
7th+3
8th+3
9th+4
10th+4Plague Vector
11th+4
12th+4
13th+5
14th+5
15th+5
16th+5
17th+6Lord of the Flies
18th+6
19th+6
20th+6

Command an Army of Vermin

A champion of vermin, you are called to defend the lowliest creatures of all: insects, rats, spiders, and other pests. These creatures mean no harm; they’re merely trying to survive in a world too large for them, and so they flock to your side. Unmistakably, your coming is signaled by the scrambling of little claws and the cawing of the crows. Legions of pests wait at your command to swarm, bite, and infest anyone who might thin their numbers.

Subclass Features

Infest (Level 3)

As a Bonus Action, you can command your vermin to swarm a creature you can see within 30 feet of you. The creature takes 1d6 Piercing damage and subtracts 1d6 from the next D20 Test it makes before the start of your next turn.

At Higher Levels. The damage increases when you reach Warden levels 5 (1d8), 11 (1d10), and 17 (1d12).

Versatile Vermin (Level 3)

Once on each of your turns, you can command your vermin to manipulate an object within 30 feet of you (no action required). For example, the vermin can open an unlocked door or container, store or retrieve an item from an open container, carry a Tiny item up to 15 feet, or pour out the contents of a vial. The vermin can’t attack, activate magic items, or carry more than 10 pounds.

Swarm Cloud (Level 6)

As a Bonus Action, you surround yourself with countless flying pests in an Emanation originating from you. You choose whether the Emanation extends 5 feet, 10 feet, or 15 feet. This area is Lightly Obscured and has one of the following effects of your choice, which lasts for 10 minutes or until you end it (no action required).

Deafening. Creatures you choose entirely within the Emanation have the Deafened condition.

Difficult Terrain. The area of the Emanation is Difficult Terrain for creatures other than yourself.

Heavily Obscured. The area of the Emanation is Heavily Obscured for creatures other than yourself.

Plague Vector (Level 10)

Whenever you use your Interrupt, the target has the Poisoned condition until the end of the current turn.

Lord of the Flies (Level 17)

You can call a colossal swarm of vermin to your aid.

As a Bonus Action, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can’t use it again until you finish a Short or Long Rest.

Blinding Bites. When you take the Attack action, you can replace one of your attacks with commanding your vermin to blind a creature you can see within 30 feet of yourself. The target must succeed on a Constitution saving throw (DC 8 plus your Constitution modifier plus your Proficiency Bonus) or take 2d10 Piercing damage and have the Blinded condition for 1 minute. At the end of each of its turns, a Blinded target repeats the save, ending the effect on itself on a success.

Infesting Swarm. When you use your Infest while your Swarm Cloud is active, you can target any creatures of your choice within your Swarm Cloud’s Emanation.