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  • Fragrant Magic
    created: 2026-03-09T12:15:33.894-04:00
    modified: 2026-03-09T12:15:33.894-04:00
    published: 2026-03-09T12:15:33.894-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24extras
  • ttrpg-cli/subclass/witch/fragrant
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Fragrant Magic

Witch: Subclass Feature
Source: Valda’s Spire of Secrets Extras (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Fragrant Magic
4th+2
5th+3
6th+3Aromamancy
7th+3
8th+3
9th+4
10th+4Dizzying Fog
11th+4
12th+4
13th+5
14th+5Olfactory Aura
15th+5
16th+5
17th+6
18th+6
19th+6
20th+6

Choke Foes and Enchant Allies

Magic based on the swirling smoke of strong-smelling herbs has been practiced since the time of ancient elves. Today, the discipline, a mix of aromatherapy and mystical arcana, is kept alive by the so-called “perfumed Witches”, who can purify the body and still the mind with their collection of fragrances and herbal smokes. Their Fragrant Magic, however, is not always evident. Sometimes, it would appear their magic is more about relaxation and meditation, while other times, they summon foul clouds that disorientate and kill.

Subclass Features

Fragrant Spells (Level 3)

When you reach a Witch level specified in the Fragrant Spells table, you thereafter always have the listed spells prepared.

Fragrant Spells

Fragrant Aura (Level 3)

As a Magic action, you can create a 30-foot Emanation of fragrance, which lasts for 1 minute, until you use this feature again to choose a different effect, or you dismiss it (no action required). You choose the type of fragrance from the following options. Once you use this feature, you can’t use it again until you finish a Short or Long Rest. You can also restore your use of it by expending a spell slot (no action required).

Frankincense. Each creature you choose in the Emanation has Advantage on Wisdom checks and saving throws.

Smelling Salts. Each Unconscious creature you choose in the Emanation awakens if it has at least 1 Hit Point. Additionally, each creature in the Emanation has Advantage on saving throws it makes to avoid or end the Charmed condition and can’t be magically put to sleep.

Sulfur. Each creature you choose in the Emanation has Disadvantage on Constitution checks and saving throws.

Smoke Rings (Level 3)

Whenever you create smoke, such as when you burn herbs or incense or cast Fog Cloud, you can shape it in any manner you choose.

Aromamancy (Level 6)

You can manipulate your magical fragrances to alter your magic, granting you the following benefits.

Incense Casting. When you cast a Witch spell, you can burn a stick of incense to cast it without spell components. A Witch spell you cast in this way can’t be affected by Counterspell. If the spell requires Material components that have a cost specified in the spell, you must burn incense of equal value. A block of incense is worth 2 GP and contains 10 sticks of incense, each worth 2 SP.

Perfumed Charisma. You can expend a spell slot as a Magic action to create and apply a magical perfume to yourself. For 1 hour, you have Advantage on all Charisma checks made to influence a creature within 5 feet of yourself.

Dizzying Fog (Level 10)

As a Magic action, you can release a cloud of multi-hued smoke in a 20-foot Emanation. Each creature you choose within the Emanation must succeed on a Wisdom saving throw against your spell save DC or have the Poisoned condition for 1 minute. At the end of each of its turns, a Poisoned creature repeats the save, ending the effect on itself on a success.

Once you use this feature, you can’t use it again until you finish a Short or Long Rest.

Olfactory Aura (Level 14)

You are constantly surrounded by a flowery fog in a 30-foot Emanation. Whenever an Ally within the Emanation makes a D20 Test, it can add a d4 to the roll.