publish: true
aliases:
- Sky Magic
created: 2026-03-09T12:15:33.794-04:00
modified: 2026-03-09T12:15:33.794-04:00
published: 2026-03-09T12:15:33.794-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24extras
- ttrpg-cli/subclass/witch/sky
cssclasses: - json5e-class
obsidianUIMode: preview
Sky Magic
Witch: Subclass Feature
Source: Valda’s Spire of Secrets Extras (2024)
Class and Feature Progression
Level PB Features 1st +2 2nd +2 3rd +2 Sky Magic 4th +2 5th +3 6th +3 Corvid Familiar 7th +3 8th +3 9th +4 10th +4 Vortex 11th +4 12th +4 13th +5 14th +5 Cloud Dancer 15th +5 16th +5 17th +6 18th +6 19th +6 20th +6
Soar Through the Sky With Ease
Although all Witches appreciate a good Broom of Flying, Sky Magic Witches embrace the power of the winds. Known colloquially as “Cloud Witches”, they spend as much time aloft as they do on the ground, floating over their contemporaries with a breezy disposition.
Subclass Features
Sky Spells (Level 3)
When you reach a Witch level specified in the Sky Spells table, you thereafter always have the listed spells prepared.
Sky Spells
| Witch Level | Spells |
|---|---|
| 3 | Feather Fall, Fog Cloud, Gust of Wind, Message, Misty Step |
| 5 | Call Lightning, Fly |
| 7 | Hallucinatory Terrain, Ice Storm |
| 9 | Cloudkill, Commune with Nature |
| ^sky-spells |
Feathered Heels (Level 3)
A pair of magical feathers adorn each of your heels, granting you limited flight. When you cast a Hex or a spell using a spell slot, you gain a Fly Speed equal to your Speed until the end of your turn.
Cushioned Fall (Level 3)
You can cast Feather Fall on yourself without a spell slot.
Corvid Familiar (Level 6)
When you summon your familiar, you can transform it into a crowlike hybrid with black feathers and beady eyes. It gains the following benefits.
Flight. It gains a Fly Speed of 50 feet (unless it already has a faster Fly Speed).
Aerial Agility. While the familiar is flying, it has a +2 bonus to its AC.
Common. It can speak and understand Common.
Flyby. The target doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach.
Vortex (Level 10)
As a Bonus Action, you can create a 10-foot Emanation of twisting wind originating from you. The Emanation lasts for 1 minute, until you have the Incapacitated condition, or you dismiss it (no action required). Once you use this feature, you can’t use it again until you finish a Short or Long Rest. You can also restore your use of it by expending a level 2+ spell slot (no action required). The Emanation has the following effects.
Difficult Terrain. The Emanation is Difficult Terrain for creatures you choose.
Disadvantage for Ranged Attacks. Ranged attacks through the Emanation have Disadvantage. Heavy projectiles, such as boulders and ballista bolts, are unaffected.
Disperse Gasses. The Emanation disperses gasses and vapor within its area.
Windswept. Small or smaller flying creatures can’t move through the Emanation.
Cloud Dancer (Level 14)
Whenever you are hit by an attack while you are flying or falling, roll a d4. On a 4, the attack misses you.