publish: true
aliases:
- Technicolor Magic
created: 2026-03-09T12:15:33.878-04:00
modified: 2026-03-09T12:15:33.878-04:00
published: 2026-03-09T12:15:33.878-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24
- ttrpg-cli/subclass/witch/technicolor
cssclasses: - json5e-class
obsidianUIMode: preview
Technicolor Magic
Witch: Subclass Feature
Source: Valda’s Spire of Secrets (2024)
Class and Feature Progression
Level PB Features 1st +2 2nd +2 3rd +2 Technicolor Magic 4th +2 5th +3 6th +3 Friendship Bracelet 7th +3 8th +3 9th +4 10th +4 Positivity 11th +4 12th +4 13th +5 14th +5 Redemption Arc 15th +5 16th +5 17th +6 18th +6 19th +6 20th +6
Make Friends and Sing Songs
Technicolor Witches draw their magic from the power of friendship. They have a penchant for collecting adorable animals of all shapes and sizes, which they will never endanger, no matter how dire the situation. Above all, these Witches are defined by their relentless positivity, which empowers their arcana and spurs on their Allies.
Subclass Features
Technicolor Spells (Level 3)
When you reach a Witch level specified in the Technicolor Spells table, you thereafter always have the listed spells prepared.
Technicolor Spells
| Witch Level | Spells |
|---|---|
| 3 | Animal Messenger, Color Spray, Hex: Musical Interlude, Speak with Animals, Warding Bond |
| 5 | Fly, Sending |
| 7 | Freedom of Movement, Locate Creature |
| 9 | Telepathic Bond, Teleportation Circle |
| ^technicolor-spells |
Musical Interlude (Level 3)
You gain the Hex: Musical Interlude cantrip. This cantrip is exclusive to this subclass.
Animal Friends (Level 3)
Your affinity for cuddly animals grants you the following benefits.
Charismatic Handling. You gain proficiency in the Animal Handling skill. Additionally, you gain a bonus to Wisdom (Animal Handling) checks equal to your Charisma modifier (minimum bonus of +1).
Pocket Pet. If you adopt a Beast as a pet, you can temporarily dismiss it into an extradimensional space, as you would a familiar.
Friendship Bracelet (Level 6)
As a Magic action, you can weave a small magical bracelet of string, beads, or some other inexpensive material. You can have a number of these bracelets up to your Charisma modifier (minimum of one). If you make another one, you must render an existing bracelet nonmagical. A creature wearing one of your bracelets gains the following benefits.
Helping Hand. You can take the Help action as a Bonus Action to assist a creature wearing one of your bracelets. Once you do so, you can’t use this benefit to assist that creature again until you finish a Short or Long Rest.
Sense Location. You can always determine the location of a creature wearing one of your bracelets, as long as you and it are on the same plane of existence.
Targetable. You can target a creature wearing one of your bracelets with spells and effects, even if you can’t see it, as long as the target is within range.
Positivity (Level 10)
You can leverage your bonds of friendship for protection. When an attacker that you can see hits you with an attack, you can take a Reaction to gain a bonus to your Armor Class equal to the number of friendly creatures within 5 feet of you (to a maximum of +10), potentially causing the attack to miss you instead.
Once you use this feature, you can’t use it again until you finish a Short or Long Rest. You can also restore your use of it by expending a level 2+ spell slot (no action required).
Redemption Arc (Level 14)
You can redeem your foes instead of slaying them. When an enemy you can see is reduced to 0 Hit Points, you can take a Reaction to protect the creature from further harm. Instead of dropping to 0 Hit Points, the creature drops to 1 Hit Point and has the Unconscious condition. The condition ends early for it if it regains any Hit Points. When the creature awakens, any magical effect causing it to be Charmed, cursed, Frightened, or possessed ends. Furthermore, the creature becomes Friendly to you and your Allies.
Once you use this feature, you can’t use it again until you finish a Long Rest.