publish: true
aliases:
- Fundamental Alchemy
created: 2026-03-09T12:15:33.797-04:00
modified: 2026-03-09T12:15:33.797-04:00
published: 2026-03-09T12:15:33.797-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24
- ttrpg-cli/optional-feature/do
cssclasses: - json5e-feat
obsidianUIMode: preview
Fundamental Alchemy
Your research has revealed the finer points of brewing basic alchemical substances. You gain the following benefits.
Quadruple Flasks
When you brew potions, you can brew a batch of four vials of Acid, Alchemist’s Fire, Holy Water, or Oil for 1 Reagent. Each batch counts as one potion for the number of potions you can have at once. These batches can be all of one substance or a mix of them.
These substances use your Alchemist save DC and retain potency until you finish a Long Rest, after which they become inert.
Quick Flask
When you take the Attack action to prime a bomb, you can take a Bonus Action to throw a flask of Alchemist’s Fire, Holy Water, Oil, or Acid, or to use an Oil flask to douse a space.
Potent Flasks
Acid, Alchemist’s Fire, and Holy Water that you brew deal an additional die of damage. Alchemist’s Fire also deals this extra dice of damage to burning creatures. Burning Oil adds your Intelligence modifier to the extra Fire damage it deals.
Sources
Valda’s Spire of Secrets (2024)