publish: true
aliases:

  • Hybrid
    created: 2026-03-09T12:15:33.956-04:00
    modified: 2026-03-09T12:15:33.956-04:00
    published: 2026-03-09T12:15:33.956-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/optional-feature/gh
    cssclasses:
  • json5e-feat
    obsidianUIMode: preview

Hybrid

While your familiar is within 5 feet of yourself, you can meld with it as a Bonus Action, shape-shifting into a magical hybrid and gaining the following benefits. You remain shape-shifted for 1 minute or until you dismiss the transformation (no action required). When your transformation ends, your familiar reappears within 5 feet of yourself or in the nearest unoccupied space if that space is occupied. Once you use this Grand Hex, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5+ spell slot (no action required).

Temporary Hit Points

You gain Temporary Hit Points equal to your familiar’s current Hit Points.

Armor Class

Your AC equals 10 plus your Dexterity and Charisma modifiers.

Natural Weapons

You can use your Charisma modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes. When you deal damage with an Unarmed Strike, it deals 1d10 Force damage instead of the normal damage for your Unarmed Strike.

Extra Attack

You can attack twice instead of once when you take the Attack action on your turn.

Movement

You can use any Speed your familiar possesses.

Sources

Valda’s Spire of Secrets (2024)