publish: true
aliases:
- Possession
created: 2026-03-09T12:15:34.061-04:00
modified: 2026-03-09T12:15:34.061-04:00
published: 2026-03-09T12:15:34.061-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24
- ttrpg-cli/optional-feature/gh
cssclasses: - json5e-feat
obsidianUIMode: preview
Possession
As a Magic action, your body becomes immaterial, and your spirit attempts to possess a Large or smaller creature you can see within 30 feet of you. The target must succeed on a Charisma saving throw against your spell save DC or be possessed for 1 hour. A creature that has a Challenge Rating greater than your Witch level automatically succeeds on its saving throw. A creature that succeeds its saving throw against your Possession is immune to your Possession for 24 hours.
When you possess a creature, you control it, but the target retains awareness. Your game statistics are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain your own class features and feats. If the target has any class levels, you can’t use any of its class features.
When the Possession ends, you are ejected from the body and rematerialize within 5 feet of the target. The Possession ends early if the creature drops to 0 Hit Points or you choose to end it as a Magic action.
Once you use this Grand Hex, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 6+ spell slot (no action required).
Sources
Valda’s Spire of Secrets (2024)