publish: true
aliases:
- Detect Evil and Good
created: 2026-03-09T12:15:33.789-04:00
modified: 2026-03-09T12:15:33.789-04:00
published: 2026-03-09T12:15:33.789-04:00
tags: - ttrpg-cli/compendium/src/5e/xphb
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/cleric
- ttrpg-cli/spell/class/paladin
- ttrpg-cli/spell/feat/fey-touched
- ttrpg-cli/spell/feat/magic-initiate/cleric-spells
- ttrpg-cli/spell/feat/mark-of-detection
- ttrpg-cli/spell/level/1st-level
- ttrpg-cli/spell/school/divination
- ttrpg-cli/spell/subclass/college-of-lore
- ttrpg-cli/spell/subclass/divine-soul/good
- ttrpg-cli/spell/subclass/the-genie/dao
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Bard
- Bard (College of Lore)
- Cleric
- Paladin
- Sorcerer (Divine Soul, Good)
- Warlock (The Genie, Dao)
Detect Evil and Good
1st-level, Divination
- Casting time: 1 Action
- Range: Self (30-foot Sphere)
- Components: V, S
- Duration: Concentration, up to 10 minutes
For the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself. You also sense whether the Hallow spell is active there and, if so, where.
The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
Classes: Bard (College of Lore); Bard; Cleric; Paladin; Sorcerer (Divine Soul, Good); Warlock (The Genie, Dao)
Source: Player’s Handbook (2024) p. 261. Available in the SRD and the Free Rules (2024)