publish: true
aliases:
- Desecrated Ground
created: 2026-03-09T12:15:33.872-04:00
modified: 2026-03-09T12:15:33.872-04:00
published: 2026-03-09T12:15:33.872-04:00
tags: - ttrpg-cli/compendium/src/5e/dmg
- ttrpg-cli/hazard/wld
cssclasses: - json5e-hazard
obsidianUIMode: preview
Desecrated Ground
Wilderness Hazard
Some cemeteries and catacombs are imbued with the unseen traces of ancient evil. An area of desecrated ground can be any size, and a detect evil and good spell cast within range reveals its presence.
Undead standing on desecrated ground have advantage on all saving throws.
A vial of holy water purifies a 10-foot-square area of desecrated ground when sprinkled on it, and a hallow spell purifies desecrated ground within its area.
Sources
Dungeon Master’s Guide p. 110