publish: true
aliases:

  • Find Traps
    created: 2026-03-09T12:15:33.847-04:00
    modified: 2026-03-09T12:15:33.847-04:00
    published: 2026-03-09T12:15:33.847-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xphb
  • ttrpg-cli/spell/class/bard
  • ttrpg-cli/spell/class/cleric
  • ttrpg-cli/spell/class/druid
  • ttrpg-cli/spell/class/ranger
  • ttrpg-cli/spell/feat/mark-of-detection
  • ttrpg-cli/spell/level/2nd-level
  • ttrpg-cli/spell/school/divination
  • ttrpg-cli/spell/subclass/college-of-lore
  • ttrpg-cli/spell/subclass/divine-soul/good
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Bard
  • Bard (College of Lore)
  • Cleric
  • Druid
  • Ranger
  • Sorcerer (Divine Soul, Good)

Find Traps

2nd-level, Divination

  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Instantaneous

You sense any trap within range that is within line of sight. A trap, for the purpose of this spell, includes any object or mechanism that was created to cause damage or other danger. Thus, the spell would sense the Alarm or Glyph of Warding spell or a mechanical pit trap, but it wouldn’t reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

This spell reveals that a trap is present but not its location. You do learn the general nature of the danger posed by a trap you sense.

Classes: Bard (College of Lore); Bard; Cleric; Druid; Ranger; Sorcerer (Divine Soul, Good)

Source: Player’s Handbook (2024) p. 273. Available in the SRD and the Free Rules (2024)