Thunderwave
1st-level, Evocation
- Casting time: 1 Action
- Range: Self (15-foot Cube)
- Components: V, S
- Duration: Instantaneous
You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.
In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.
References:
- Wizard
- Boon of the Stormborn
- Aberrant Dragonmark
- Artificer (Armorer)
- Artificer (Artillerist)
- Warlock (The Fathomless)
- Boon of Siberys (Sorcerer Spell)
- Artificer (Artillerist)
- Fist of Four Thunders
- Wizard (Evoker)
- Fighter (Eldritch Knight)
- Cleric (Tempest Domain)
- Sorcerer
- Bard
- Artificer (Armorer)
- Druid
- Rogue (Arcane Trickster)
- Bard (College of Lore)
- Warlock (The Fathomless)
- Cleric (Tempest Domain)
- Fighter (Eldritch Knight)
- Martyr (Burden of Calamity)
- Druid (Circle of the Sea)
- Magic Initiate (Wizard Spells)
- Bard (Magical Secrets)
- Warlock (The Genie, Djinni)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Warden (Drake-Blooded)
- Warlock (The Genie, Djinni)
Sources
Player’s Handbook (2024) p. 334. Available in the SRD and the Free Rules (2024)