Random Traps; Trap Effects

Source: Dungeon Master’s Guide p. 297

Trap Effects

dice: d100Effect
1-4Magic missiles shoot from a statue or object
5-7Collapsing staircase creates a ramp that deposits characters into a pit at its lower end
8-10Ceiling block falls, or entire ceiling collapses
11-12Ceiling lowers slowly in locked room
13-14Chute opens in floor
15-16Clanging noise attracts nearby monsters
17-19Touching an object triggers a disintegrate spell
20-23Door or other object is coated with contact poison
24-27Fire shoots out from wall, floor, or object
28-30Touching an object triggers a flesh to stone spell
31-33Floor collapses or is an illusion
34-36Vent releases gas: blinding, acidic, obscuring, paralyzing, poisonous, or sleep-inducing
37-39Floor tiles are electrified
40-43Glyph of warding
44-46Huge wheeled statue rolls down corridor
47-49Lightning bolt shoots from wall or object
50-52Locked room floods with water or acid
53-56Darts shoot out of an opened chest
57-59A weapon, suit of armor, or rug animates and attacks when touched (see “Animated Objects” in the Monster Manual)
60-62Pendulum, either bladed or weighted as a maul, swings across the room or hall
63-67Hidden pit opens beneath characters (25 percent chance that a black pudding or gelatinous cube fills the bottom of the pit)
68-70Hidden pit floods with acid or fire
71-73Locking pit floods with water
74-77Scything blade emerges from wall or object
78-81Spears (possibly poisoned) spring out
82-84Brittle stairs collapse over spikes
85-88Thunderwave knocks characters into a pit or spikes
89-91Steel or stone jaws restrain a character
92-94Stone block smashes across hallway
95-97Symbol
98-100Walls slide together
^trap-effects