publish: true
aliases:

  • Dire Wolf
    created: 2026-03-09T12:15:33.845-04:00
    modified: 2026-03-09T12:15:33.845-04:00
    published: 2026-03-09T12:15:33.845-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xmm
  • ttrpg-cli/monster/cr/1
  • ttrpg-cli/monster/environment/forest
  • ttrpg-cli/monster/environment/hill
  • ttrpg-cli/monster/size/large
  • ttrpg-cli/monster/type/beast
    cssclasses:
  • json5e-monster
    obsidianUIMode: preview

Dire Wolf

Source: Monster Manual (2024) p. 352, Player’s Handbook (2024) p. 348. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they’re named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

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title: Dire Wolf
![](Mechanics/CLI/bestiary/beast/token/dire-wolf-xmm.webp#token)
*Large beast, Unaligned*
 
- **Armor Class** 14 
- **Hit Points** 22 (`3d10 + 6`) 
- **Speed** 50 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|15 (+2)|15 (+2)| 3 (-4)|12 (+1)| 7 (-2)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +5, [Stealth](Mechanics/CLI/rules/skills.md#Stealth) +4
- **Senses** [Darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 15
- **Languages** —
- **Challenge** 1
 
## Traits
 
***Pack Tactics.*** The wolf has [Advantage](Mechanics/CLI/rules/variant-rules/advantage-xphb.md) on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the [Incapacitated](Mechanics/CLI/rules/conditions.md#Incapacitated) condition.
 
## Actions
 
***Bite.*** *Melee Attack Roll:* `+5`, reach 5 ft. *Hit:* 8 (`1d10 + 3`) Piercing damage. If the target is a Large or smaller creature, it has the [Prone](Mechanics/CLI/rules/conditions.md#Prone) condition.

Environment

forest, hill