publish: true
aliases:
- Giant Goat
created: 2026-03-09T12:15:33.974-04:00
modified: 2026-03-09T12:15:33.974-04:00
published: 2026-03-09T12:15:33.974-04:00
tags: - ttrpg-cli/compendium/src/5e/xmm
- ttrpg-cli/monster/cr/1-2
- ttrpg-cli/monster/environment/grassland
- ttrpg-cli/monster/environment/hill
- ttrpg-cli/monster/environment/mountain
- ttrpg-cli/monster/size/large
- ttrpg-cli/monster/type/beast
cssclasses: - json5e-monster
obsidianUIMode: preview
Giant Goat
Source: Monster Manual (2024) p. 357, Player’s Handbook (2024) p. 350. Available in the SRD and the Free Rules (2024)

Animals
Use these stat blocks to represent the creatures they’re named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
Gallery



title: Giant Goat

*Large beast, Unaligned*
- **Armor Class** 11
- **Hit Points** 19 (`3d10 + 3`)
- **Speed** 40 ft., climb 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|13 (+1)|12 (+1)| 3 (-4)|12 (+1)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** Strength +5
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +3
- **Senses** [Darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 13
- **Languages** —
- **Challenge** 1/2
## Actions
***Ram.*** *Melee Attack Roll:* `+5`, reach 5 ft. *Hit:* 6 (`1d6 + 3`) Bludgeoning damage. If the target is a Large or smaller creature and the goat moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (`2d4`) Bludgeoning damage and has the [Prone](Mechanics/CLI/rules/conditions.md#Prone) condition.Environment
grassland, hill, mountain