publish: true
aliases:

  • Goat
    created: 2026-03-09T12:15:34.026-04:00
    modified: 2026-03-09T12:15:34.026-04:00
    published: 2026-03-09T12:15:34.026-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xmm
  • ttrpg-cli/monster/cr/0
  • ttrpg-cli/monster/environment/grassland
  • ttrpg-cli/monster/environment/hill
  • ttrpg-cli/monster/environment/mountain
  • ttrpg-cli/monster/environment/urban
  • ttrpg-cli/monster/size/medium
  • ttrpg-cli/monster/type/beast
    cssclasses:
  • json5e-monster
    obsidianUIMode: preview

Goat

Source: Monster Manual (2024) p. 362, Player’s Handbook (2024) p. 351. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they’re named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

A druid calls on animals o...
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title: Goat
![](Mechanics/CLI/bestiary/beast/token/goat-xmm.webp#token)
*Medium beast, Unaligned*
 
- **Armor Class** 10 
- **Hit Points** 4 (`1d8`) 
- **Speed** 40 ft., climb 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|11 (+0)|10 (+0)|11 (+0)| 2 (-4)|10 (+0)| 5 (-3)|
 
- **Proficiency Bonus** +2
- **Saving Throws** Strength +2
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +2
- **Senses** [Darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 12
- **Languages** —
- **Challenge** 0
 
## Actions
 
***Ram.*** *Melee Attack Roll:* `+2`, reach 5 ft. *Hit:* 1 Bludgeoning damage, or 2 (`1d4`) Bludgeoning damage if the goat moved 20+ feet straight toward the target immediately before the hit.

Environment

grassland, hill, mountain, urban