publish: true
aliases:

  • Octopus
    created: 2026-03-09T12:15:33.790-04:00
    modified: 2026-03-09T12:15:33.790-04:00
    published: 2026-03-09T12:15:33.790-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xmm
  • ttrpg-cli/monster/cr/0
  • ttrpg-cli/monster/environment/underwater
  • ttrpg-cli/monster/size/small
  • ttrpg-cli/monster/type/beast
    cssclasses:
  • json5e-monster
    obsidianUIMode: preview

Octopus

Source: Monster Manual (2024) p. 365, Player’s Handbook (2024) p. 353. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they’re named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

A druid calls on animals o...
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title: Octopus
![](Mechanics/CLI/bestiary/beast/token/octopus-xmm.webp#token)
*Small beast, Unaligned*
 
- **Armor Class** 12 
- **Hit Points** 3 (`1d6`) 
- **Speed** 5 ft., swim 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 4 (-3)|15 (+2)|11 (+0)| 3 (-4)|10 (+0)| 4 (-3)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +2, [Stealth](Mechanics/CLI/rules/skills.md#Stealth) +6
- **Senses** [Darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 30 ft., passive Perception 12
- **Languages** —
- **Challenge** 0
 
## Traits
 
***Compression.*** The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
 
***Water Breathing.*** The octopus can breathe only underwater.
 
## Actions
 
***Tentacles.*** *Melee Attack Roll:* `+4`, reach 5 ft. *Hit:* 1 Bludgeoning damage.
 
## Reactions
 
***Ink Cloud (1/Day).*** Trigger: A creature ends its turn within 5 feet of the octopus while underwater. _Response:_ The octopus releases ink that fills a 5-foot [Cube](Mechanics/CLI/rules/variant-rules/cube-area-of-effect-xphb.md) centered on itself, and the octopus moves up to its [Swim Speed](Mechanics/CLI/rules/variant-rules/swim-speed-xphb.md). The [Cube](Mechanics/CLI/rules/variant-rules/cube-area-of-effect-xphb.md) is [Heavily Obscured](Mechanics/CLI/rules/variant-rules/heavily-obscured-xphb.md) for 1 minute or until a strong current or similar effect disperses the ink.

Environment

underwater