publish: true
aliases:

  • Raven
    created: 2026-03-09T12:15:34.059-04:00
    modified: 2026-03-09T12:15:34.059-04:00
    published: 2026-03-09T12:15:34.059-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xmm
  • ttrpg-cli/monster/cr/0
  • ttrpg-cli/monster/environment/hill
  • ttrpg-cli/monster/environment/swamp
  • ttrpg-cli/monster/environment/urban
  • ttrpg-cli/monster/size/tiny
  • ttrpg-cli/monster/type/beast
    cssclasses:
  • json5e-monster
    obsidianUIMode: preview

Raven

Source: Monster Manual (2024) p. 368, Player’s Handbook (2024) p. 355. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they’re named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

A druid calls on animals o...
Aquatic animals swim along...
Inhabitants of the rain fo...

title: Raven
![](Mechanics/CLI/bestiary/beast/token/raven-xmm.webp#token)
*Tiny beast, Unaligned*
 
- **Armor Class** 12 
- **Hit Points** 2 (`1d4`) 
- **Speed** 10 ft., fly 50 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 2 (-4)|14 (+2)|10 (+0)| 5 (-3)|13 (+1)| 6 (-2)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +3
- **Senses** passive Perception 13
- **Languages** —
- **Challenge** 0
 
## Traits
 
***Mimicry.*** The raven can mimic simple sounds it has heard, such as a whisper or chitter. A hearer can discern the sounds are imitations with a successful DC 10 Wisdom ([Insight](Mechanics/CLI/rules/skills.md#Insight)) check.
 
## Actions
 
***Beak.*** *Melee Attack Roll:* `+4`, reach 5 ft. *Hit:* 1 Piercing damage.

Environment

hill, swamp, urban