publish: true
aliases:
- Bandit Captain
created: 2026-03-09T12:15:33.800-04:00
modified: 2026-03-09T12:15:33.800-04:00
published: 2026-03-09T12:15:33.800-04:00
tags: - ttrpg-cli/compendium/src/5e/mm
- ttrpg-cli/monster/cr/2
- ttrpg-cli/monster/environment/arctic
- ttrpg-cli/monster/environment/coastal
- ttrpg-cli/monster/environment/desert
- ttrpg-cli/monster/environment/forest
- ttrpg-cli/monster/environment/hill
- ttrpg-cli/monster/environment/urban
- ttrpg-cli/monster/size/medium
- ttrpg-cli/monster/type/humanoid/any-race
cssclasses: - json5e-monster
obsidianUIMode: preview
Bandit Captain
Source: Monster Manual p. 344. Available in the SRD

It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades.
In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis.
More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain’s vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain’s colorful reputation.
title: Bandit Captain

*Medium humanoid (any race), Any Non-Lawful alignment*
- **Armor Class** 15 ([studded leather](Mechanics/CLI/items/studded-leather-armor-xphb.md))
- **Hit Points** 65 (`10d8 + 20`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|16 (+3)|14 (+2)|14 (+2)|11 (+0)|14 (+2)|
- **Proficiency Bonus** +2
- **Saving Throws** Strength +4, Dexterity +5, Wisdom +2
- **Skills** [Athletics](Mechanics/CLI/rules/skills.md#Athletics) +4, [Deception](Mechanics/CLI/rules/skills.md#Deception) +4
- **Senses** passive Perception 10
- **Gear** [dagger](Mechanics/CLI/items/dagger-xphb.md), [scimitar](Mechanics/CLI/items/scimitar-xphb.md)
- **Languages** any two languages
- **Challenge** 2
## Actions
***Multiattack.*** The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
***Scimitar.*** *Melee Weapon Attack:* `+5` to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) slashing damage.
***Dagger.*** *Melee or Ranged Weapon Attack:* `+5` to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 5 (`1d4 + 3`) piercing damage.
## Reactions
***Parry.*** The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.Environment
coastal, hill, arctic, urban, forest, desert