publish: true
aliases:

  • Tower Banner
    created: 2026-03-09T12:15:34.059-04:00
    modified: 2026-03-09T12:15:34.059-04:00
    published: 2026-03-09T12:15:34.059-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/subclass/captain/tower-banner
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Tower Banner

Captain: Subclass Feature
Source: Valda’s Spire of Secrets (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Tower Banner
4th+2
5th+3
6th+3Armored Redirection
7th+3
8th+3
9th+4
10th+4Mettle
11th+4
12th+4
13th+5
14th+5Iron Retribution
15th+5
16th+5
17th+6
18th+6
19th+6
20th+6

Fortify Yourself and Your Allies

The fortified defenses of Captains who fly the Tower Banner are legendary. Their tactics emphasize fortification and survival, as well-protected soldiers cannot only win battles, but entire wars. Thinking long term is key to any defensive strategy, as Captains of the Tower know the answer is never how they shall counterattack, but when.

Subclass Features

Iron Wall [Maneuver] (Level 3)

As a Bonus Action, you can expend one Battle Die to fortify yourself. The next time you are hit by an attack within the next minute, roll the Battle Die and add the number rolled to your AC against this attack, potentially causing it to miss. This effect ends early if you have the Incapacitated condition. You must be wearing Heavy armor to use this maneuver.

Siege Defense (Level 3)

Well-versed in repelling attackers, you gain the following benefits.

Defensive Tactics. When you attack with a Melee weapon whose mastery property you can use, you can replace that property with the Push or Slow property for that attack.

Shooting from Cover. You gain a +2 bonus to ranged attack rolls while in Half Cover or Three-Quarters Cover.

Armored Redirection (Level 6)

When a creature you can see hits an ally within 5 feet of you with an attack roll, you can take a Reaction to force the attack to target you instead. If the attack roll equals or exceeds your AC, the attack hits you instead; otherwise, it misses.

Once you use this feature, you can’t use it again until you finish a Short or Long Rest unless you expend one Battle Die (no action required) to restore your use of it.

Mettle (Level 10)

Your determination allows you to shrug off effects that would otherwise harm you. When you’re subjected to an effect that allows you to make a Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can’t use this feature if you have the Incapacitated condition. Your Cohort also gains the benefits of this feature.

Iron Retribution (Level 14)

Whenever a creature within 5 feet of you misses you with an attack roll, you can strike them with a Shield if you’re carrying one (no action required), dealing 3d6 Bludgeoning damage to the attacker.