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  • Item Mastery
    created: 2026-03-09T12:15:34.477-04:00
    modified: 2026-03-09T12:15:34.477-04:00
    published: 2026-03-09T12:15:34.477-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/compendium/src/5e/valdaspire24extras
  • ttrpg-cli/compendium/src/5e/xphb
    cssclasses:
  • json5e-note
    obsidianUIMode: preview

Item Mastery

Bludgeon

Source: Valda’s Spire of Secrets Extras (2024)

You can treat this weapon as a Melee weapon with Finesse. When you hit a creature with a melee attack using this weapon, it deals Bludgeoning damage equal to 1d6 plus the ability modifier used for the attack roll, or 1d8 if the weapon is used with two hands to make the attack.

Cleave

Source: Player’s Handbook (2024) p. 214. Available in the SRD and the Free Rules (2024)

If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Graze

Source: Player’s Handbook (2024) p. 214. Available in the SRD and the Free Rules (2024)

If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Jolt

Source: Valda’s Spire of Secrets (2024)

If you hit a creature with this weapon, the creature can’t make Opportunity Attacks until the start of its next turn.

Mounted

Source: Valda’s Spire of Secrets (2024)

You can take a Bonus Action to mount this weapon in a fixed position until the end of your turn. A damage value in parentheses appears with this property. While mounted, the weapon deals that damage when used to make a ranged attack, and the weapon can’t be moved.

Nick

Source: Player’s Handbook (2024) p. 214. Available in the SRD and the Free Rules (2024)

When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Overheat

Source: Valda’s Spire of Secrets Extras (2024)

If you hit a target with this weapon, you can overcharge the weapon. If you do so, the target takes extra damage of the weapon’s type equal to your Proficiency Bonus. The weapon then Overheats. An Overheated weapon can’t be used again to make an attack until the end of your next turn.

Parry

Source: Valda’s Spire of Secrets (2024)

When you hit a creature with this weapon and you aren’t wielding a Shield, you gain a +2 bonus to your Armor Class until the start of your next turn. You can gain this bonus only once per turn.

Push

Source: Player’s Handbook (2024) p. 214. Available in the SRD and the Free Rules (2024)

If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Sap

Source: Player’s Handbook (2024) p. 214. Available in the SRD and the Free Rules (2024)

If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Shift

Source: Valda’s Spire of Secrets (2024)

If you hit a creature with this weapon, you can immediately move 10 feet without provoking Opportunity Attacks.

Slow

Source: Player’s Handbook (2024) p. 214. Available in the SRD and the Free Rules (2024)

If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Tension

Source: Valda’s Spire of Secrets (2024)

When making a Ranged attack with this weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Topple

Source: Player’s Handbook (2024) p. 214. Available in the SRD and the Free Rules (2024)

If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Vex

Source: Player’s Handbook (2024) p. 214. Available in the SRD and the Free Rules (2024)

If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.