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  • Burden of Anonymity
    created: 2026-03-09T12:15:33.777-04:00
    modified: 2026-03-09T12:15:33.778-04:00
    published: 2026-03-09T12:15:33.778-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24extras
  • ttrpg-cli/subclass/martyr/anonymity
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Burden of Anonymity

Martyr: Subclass Feature
Source: Valda’s Spire of Secrets Extras (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Burden of Anonymity
4th+2
5th+3
6th+3Silent Sacrifice
7th+3
8th+3
9th+4
10th+4
11th+4
12th+4
13th+5
14th+5False Martyrdom
15th+5
16th+5
17th+6
18th+6Divine Assassin
19th+6
20th+6

Kill in the Shadows, Die in the Shadows

Like other Martyrs, you were chosen to accomplish great things and die for a noble cause. However, you were not destined for glory; no one will ever know your name. Martyrs chosen for the Burden of Anonymity work in the shadows to influence the world for the greater good, and will inevitably die in the shadows, unknown to all. Your divinely-appointed task might be secret, such as assassination or infiltration, and your role as a Martyr might be incognito, even to your allies. Anonymous Martyrs might disguise themselves as Paladins, mercenaries, or Rogues with hidden agendas and abundant conspiracies.

Subclass Features

Burden of Anonymity Spells (Level 3)

Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Anonymity Spells table, you thereafter always have the listed spells prepared.

Anonymity Spells

Bonus Proficiencies (Level 3)

You gain proficiency in the Stealth skill and with Thieves’ Tools.

Fade from View (Level 3)

When you roll Initiative, you can give yourself the Invisible condition until the end of your next turn. This condition ends early if you make an attack roll, deal damage, or cast a spell.

Once you use this feature, you can’t use it again until you finish a Short or Long Rest. You can also restore your use of it by taking 5 Radiant damage. This damage ignores Resistance and Immunity, and bypasses Temporary Hit Points.

Silent Sacrifice (Level 6)

When you make an attack or damage roll that is improved by your Sacrifice feature against a target that can’t see you, you don’t take Radiant damage from using the feature and the target is magically silenced on a hit. Until the start of your next turn, the target can’t speak, has the Deafened condition, and can’t cast any spell that includes a Verbal component.

False Martyrdom (Level 14)

When you take damage or use your Undying Conviction, you can convincingly fake your death. You teleport up to a known location within 10 miles of you at the same time that a duplicate corpse appears to take your place. The corpse is indistinguishable from you and wears nonmagical duplicates of your clothing and equipment. You can choose for the corpse to realistically bleed, mutter incoherently, and breathe shallowly for up to a minute. The corpse is unaffected by spells and other magical effects. The corpse and its clothing and equipment vanish after 10 days, or when you dismiss it as a Magic action or use this feature again.

Furthermore, if you covertly notify the GM, you can also convince other players of your death. You can roll Death Saving Throws as normal, ignoring successes, temporarily prepare a new character sheet, and so on.

Once you use this feature, you can’t use it again until you finish a Long Rest.

Cheating Death

At the GM’s discretion, Martyrs with the Burden of Anonymity can use their False Martyrdom to avoid their inevitable death detailed in the Final Martyrdom feature. This still concludes the character’s story with a glorious sacrifice but leaves the potential for the character to retire or simply disappear into a crowd once their ultimate goal has been achieved.

Divine Assassin (Level 18)

Your skill at remaining unseen grants you the following benefits.

Elusive Invisibility. While you have the Invisible condition, you have Advantage on saving throws.

Swift Disappearance. You can cast Invisibility and Greater Invisibility as a Bonus Action. You take half the normal Radiant damage from casting these spells.