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aliases:

  • Burden of Atonement
    created: 2026-03-09T12:15:33.944-04:00
    modified: 2026-03-09T12:15:33.944-04:00
    published: 2026-03-09T12:15:33.944-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/subclass/martyr/atonement
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Burden of Atonement

Martyr: Subclass Feature
Source: Valda’s Spire of Secrets (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Burden of Atonement
4th+2
5th+3
6th+3Sin Eater
7th+3
8th+3
9th+4
10th+4
11th+4
12th+4
13th+5
14th+5Selfless Sacrifice
15th+5
16th+5
17th+6
18th+6Ever-Vigilant
19th+6
20th+6

Seek Redemption Through Sacrifice

For all the wrong you have done in your life, the gods have graced you with an undeserved second chance. Your burden is to atone, to undo all the evils you have done in your life, and to seek redemption before the gods. How you accomplish this is your choice, so long as you remove any dark marks you leave behind. Ultimately, your final martyrdom might be a grand act, averting a great disaster or banishing a force of evil, or it might be as humble as redirecting the life of an evil person and causing them to seek redemption, passing the torch to a new Martyr of Atonement.

Subclass Features

Burden of Atonement Spells (Level 3)

Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Atonement Spells table, you thereafter always have the listed spells prepared.

Atonement Spells

Redirection (Level 3)

When a creature you can see hits an ally within 5 feet of you with an attack roll, you can take a Reaction to force the attack to hit you instead.

Once you use this feature, you can’t use it again until you finish a Short or Long Rest. You can also restore your use of it by taking 5 Radiant damage. This damage ignores Resistance and Immunity, and bypasses Temporary Hit Points.

Sin Eater (Level 6)

You can take a Magic action to transfer negative effects from any number of willing creatures within 60 feet of yourself to you.

If a chosen effect forced the original target to make a saving throw to avoid or end it, you make that saving throw against it with Advantage. On a success, the effect ends; on a failure, the effect ends for the original target and affects you instead as if you were the original target.

You can transfer multiple negative effects of the same type to yourself, affecting you only once each time you use this feature.

You can transfer the following negative effects.

Selfless Sacrifice (Level 14)

You gain the following benefits.

Sacrificial Challenge. When you use your Sacrificial Strike, you can choose for the target to have Disadvantage on attack rolls it makes against creatures other than you until the start of your next turn.

Sacrificial Luck. When you use your Sacrificial Skill to turn a failure into a success, each ally that can see you within 30 feet of yourself adds 1d6 to the next D20 Test it makes before the start of your next turn.

Ever-Vigilant (Level 18)

You gain a special Reaction that you can only take to use Reprisal or Redirection. You can only take one Reaction per turn. Once you take this special Reaction, you can’t take it again until the start of your next turn.