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  • Burden of Discord
    created: 2026-03-09T12:15:33.879-04:00
    modified: 2026-03-09T12:15:33.879-04:00
    published: 2026-03-09T12:15:33.879-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/subclass/martyr/discord
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Burden of Discord

Martyr: Subclass Feature
Source: Valda’s Spire of Secrets (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Burden of Discord
4th+2
5th+3
6th+3Coin of Chaos
7th+3
8th+3
9th+4
10th+4
11th+4
12th+4
13th+5
14th+5Pandemonium
15th+5
16th+5
17th+6
18th+6Sacrificial Burst
19th+6
20th+6

Wreak Havoc and Disrupt the Status Quo

Martyrs of Discord are chosen at random to sow chaos wherever they travel. They light things on fire, commit petty crimes, and even murder when the fancy strikes. Apt to follow their own predilections, Martyrs of Discord are unified only by their charge to disrupt the status quo as much as possible.

No one is certain why the gods make Martyrs of Discord in the first place. Perhaps it is at the whim of one capricious or evil god, or perhaps the gods desire a balance between chaos and law, and must sometimes stoke the fire to restore this balance.

Subclass Features

Burden of Discord Spells (Level 3)

Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Discord Spells table, you thereafter always have the listed spells prepared.

Discord Spells

Havoc (Level 3)

When you hit an enemy with a melee attack roll using a weapon, you can roll on the Havoc! table to trigger an additional effect.

Once you use this feature, you can’t use it again until you finish a Short or Long Rest. You can also restore your use of it by taking 5 Radiant damage (no action required). This damage ignores Resistance and Immunity, and bypasses Temporary Hit Points.

Havoc!

dice: d10Effect
1Your weapon momentarily becomes a plush toy. The attack deals only 1 Bludgeoning damage.
2You regain 5 Hit Points.
3Flammable objects that aren’t being worn or carried within 5 feet of you start burning.
4Immediately after dealing damage, an explosion of force pushes you and the target 20 feet apart.
5One object the target is holding magically teleports up to 15 feet away from it.
6The target comically trips and has the Prone condition.
7The target takes an extra 1d6 Cold, Fire, or Lightning damage (GM’s choice).
8Immediately after dealing damage, you teleport to an unoccupied space you can see within 30 feet of yourself.
9Until the start of your next turn, the target has one of the following conditions of your choice: Charmed, FrightenedX, or Poisoned.
10Your weapon doubles in size causing the triggering attack to become a Critical Hit.
^havoc

Coin of Chaos (Level 6)

You have a coin infused with the tides of chaos. Whenever you or an ally makes a D20 Test, you can flip a coin to add a bonus to the roll. The bonus equals +4 on heads, or +1 on tails.

Once you use the coin, the coin passes to the GM, who can use it to add a bonus to any D20 Test made by a creature under their control. Once the GM uses the coin, it passes back to you, and so on. When you finish a Short or Long Rest, you regain the coin, whether or not the GM has used it.

Pandemonium (Level 14)

You can use your Havoc! without taking Radiant damage and, whenever you roll on the Havoc! table, you can roll twice and use either number.

Sacrificial Burst (Level 18)

When you use your Sacrificial Strike, you can deal an extra 2d10 Radiant damage instead of 10 Radiant damage, or 4d10 damage instead of 20.

Additionally, if you roll the highest number of any damage die for this attack, you can roll another of that die and add it to the damage. You can add a maximum of 10 dice to the attack’s damage roll in this way.