publish: true
aliases:
- Burden of Odyssey
created: 2026-03-09T12:15:33.834-04:00
modified: 2026-03-09T12:15:33.834-04:00
published: 2026-03-09T12:15:33.834-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24extras
- ttrpg-cli/subclass/martyr/odyssey
cssclasses: - json5e-class
obsidianUIMode: preview
Burden of Odyssey
Martyr: Subclass Feature
Source: Valda’s Spire of Secrets Extras (2024)
Class and Feature Progression
Level PB Features 1st +2 2nd +2 3rd +2 Burden of Odyssey 4th +2 5th +3 6th +3 Misty Transposition 7th +3 8th +3 9th +4 10th +4 11th +4 12th +4 13th +5 14th +5 Zephyr's Stride 15th +5 16th +5 17th +6 18th +6 Argonaut 19th +6 20th +6
Undertake a Journey of Discovery
The gods have tasked you with exploring the far reaches of the world, to venture where no soul has gone before, and bring back the discoveries waiting to be found there. You might be tasked to map an undiscovered continent, discover a straight between distant cities, or sail the edge of the oceans, but peril and adventure regardless await. You are unlikely to return from your journey, but your expedition will not have been in vain as long as your odyssey is remembered.
Subclass Features
Burden of Odyssey Spells (Level 3)
Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Odyssey Spells table, you thereafter always have the listed spells prepared.
Odyssey Spells
| Martyr Level | Spells |
|---|---|
| 3 | Expeditious Retreat, Feather Fall |
| 5 | Gust of Wind, Misty Step |
| 9 | Fly, Water Walk |
| 13 | Dimension Door, Freedom of Movement |
| 17 | Passwall, Teleportation Circle |
| ^odyssey-spells |
Voyager’s Agility (Level 3)
The gods have blessed you with light feet and a confident stride, granting you the following benefits.
Sacrificial Speed. Your Speed increases by 10 feet. When you use either benefit of your Sacrifice, your Speed increases by another 10 feet until the end of your turn.
Swift Reprisal. On your turn, you can use Reprisal without taking a Reaction.
Misty Transposition (Level 6)
You can cast Misty Step without taking Radiant damage. When you do so, you can choose to teleport to a space occupied by a willing creature within range that doesn’t have the Incapacitated condition. You both teleport, swapping places.
Zephyr’s Stride (Level 14)
Whenever you move into a space 30 feet or further away from where you started your turn, you are enveloped in a blur of speed. Until the start of your next turn, attack rolls against you have Disadvantage and you don’t take Radiant damage from your Sacrificial Strike.
Argonaut (Level 18)
When you roll Initiative, you can cast Haste on yourself without taking Radiant damage or expending a spell use. When you cast the spell, it doesn’t require Concentration and, when the spell ends, you don’t have the Incapacitated condition and your Speed isn’t 0.
Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by taking 30 Radiant damage (no action required). This damage ignores Resistance and Immunity, and bypasses Temporary Hit Points.