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  • Blue Magic
    created: 2026-03-09T12:15:33.907-04:00
    modified: 2026-03-09T12:15:33.907-04:00
    published: 2026-03-09T12:15:33.907-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24extras
  • ttrpg-cli/subclass/witch/blue
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Blue Magic

Witch: Subclass Feature
Source: Valda’s Spire of Secrets Extras (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Blue Magic
4th+2
5th+3
6th+3Turquoise Efficiency
7th+3
8th+3
9th+4
10th+4Copycat
11th+4
12th+4
13th+5
14th+5Cerulean Reflection
15th+5
16th+5
17th+6
18th+6
19th+6
20th+6

Copy Any Spell That Affects You

Compared to all other Witch’s crafts, Blue Magic is unique, in that it reflects the essence of magic itself. Witches that specialize in Blue Magic absorb the energy of spells that affect them and let the arcana imprint upon their souls.

Subclass Features

Blue Magic Duplication (Level 3)

You learn spells through experience. When a spell of level 1+ targets you or you are in the area of a spell’s effect, you can take a Reaction to absorb some of that spell’s energy. You always have that spell prepared. You can’t use this feature to prepare a spell that had no effect on you, even if it forced you to make a saving throw against it.

You can only prepare a spell if it is of a level for which you have spell slots. You can prepare two spells of each level, from level 1-5, for a total of 10 spells prepared. When you prepare a new spell, you can replace a spell of the same level you have prepared with this feature.

Arcane Awareness (Level 3)

You always have the Detect Magic spell prepared and can cast it without a spell slot. Additionally, while this spell is active, you can take a Bonus Action to examine a creature you can see within 60 feet of yourself and determine if it can cast spells.

True Blue Variant

“True” Blue Magic Witches abandon the ability to prepare spells entirely. This variant allows a character to be fully shaped by their experiences and duplicate spells up to level 9.

True Blue Witches don’t prepare additional spells after Witch level 1. Instead, each new spell must be prepared through Blue Magic Duplication.

As normal, a True Blue can’t prepare more spells than listed in the Prepared Spells column of the Witch Features table. This number of prepared spells is increased by 4 at Witch level 3 (+4), and by 2 at Witch levels 5 (+6), 7 (+8), and 9 (+10).

Turquoise Efficiency (Level 6)

You have greater mastery over spells you have prepared, granting you the following benefits.

Prepared Advantage. You have Advantage on saving throws you make against any spell that you have prepared.

Siphon Spell. If you succeed on a saving throw against a spell that you have prepared that is cast by another creature, you can regain an expended spell slot of the same level. Once you regain a spell slot with this feature, you can’t do so again until you finish a Long Rest.

Copycat (Level 10)

You can copy a creature’s skills, in addition to its magic. When you see a creature within 60 feet of yourself makes an ability check using a skill or a saving throw in which it has proficiency, you can take a Reaction to duplicate that proficiency. Until you finish a Long Rest, you have proficiency in that skill or saving throw and can use the creature’s bonus whenever you make that roll.

Cerulean Reflection (Level 14)

When a creature casts a spell that forces you to make a saving throw to avoid damage, you can take a Reaction to attempt to redirect some of the spell’s energy to a new target. If you succeed on your saving throw against the spell, choose another creature you can see within the spell’s range or up to 30 feet away from you, whichever is closer, to make a saving throw against the spell, using your spell save DC. The chosen creature can be the original spellcaster. On a failed save, the creature suffers the effects of the spell as if you had cast the spell and it had been the original target or been within the area of the spell.

You can use this feature and Blue Magic Duplication as a part of the same Reaction.

Once you use this feature, you can’t use it again until you finish a Long Rest.