publish: true
aliases:
- Mark of Passage
created: 2026-03-09T12:15:34.124-04:00
modified: 2026-03-09T12:15:34.124-04:00
published: 2026-03-09T12:15:34.124-04:00
tags: - ttrpg-cli/compendium/src/5e/efa
- ttrpg-cli/feat
cssclasses: - json5e-feat
obsidianUIMode: preview
Mark of Passage

Prerequisites Eberron Campaign, Can’t Have Another D Feat
You gain the following benefits.
Courier’s Speed. Your Speed increases by 5 feet.
Intuitive Motion. When you make a Strength (Athletics) or Dexterity (Acrobatics) check, you can roll 1d4 and add the number rolled to the ability check.
Magical Passage. You always have the Misty Step spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using any spell slots you have. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat).
Spells of the Mark. If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Passage Spells table are added to that feature’s spell list.
Mark of Passage Spells
| Spell Level | Spells |
|---|---|
| 1 | Expeditious Retreat, Jump |
| 2 | Find Steed, Pass without Trace |
| 3 | Blink, Phantom Steed |
| 4 | Dimension Door, Freedom of Movement |
| 5 | Teleportation Circle |
| ^mark-of-passage-spells |
Sources
Eberron: Forge of the Artificer p. 41