Haste
3rd-level, Transmutation
- Casting time: 1 Action
- Range: 30 feet
- Components: V, S, M (a shaving of licorice root)
- Duration: Concentration, up to 1 minute
Choose a willing creature that you can see within range. Until the spell ends, the target’s Speed is doubled, it gains a +2 bonus to Armor Class, it has Advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used to take only the Attack (one attack only), Dash, Disengage, Hide, or Utilize action.
When the spell ends, the target is Incapacitated and has a Speed of 0 until the end of its next turn, as a wave of lethargy washes over it.
References:
- Wizard
- Druid (Circle of the Land, Grassland)
- Paladin (Oath of Glory)
- Necromancer (Overlord)
- Boon of Siberys (Sorcerer Spell)
- Fighter (Eldritch Knight)
- Ranger (Horizon Walker)
- Witch (Steel Magic)
- Bard (Magical Secrets)
- Paladin (Oath of Vengeance)
- Artificer
- Paladin (Oath of Glory)
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Sorcerer
- Bard
- Warden (Drake-Blooded)
- Paladin (Oath of Vengeance)
- Rogue (Arcane Trickster)
- Bard (College of Lore)
- Druid (Circle of the Land, Grassland)
Sources
Player’s Handbook (2024) p. 284. Available in the SRD and the Free Rules (2024)