publish: true
aliases:

  • Lion
    created: 2026-03-09T12:15:34.092-04:00
    modified: 2026-03-09T12:15:34.092-04:00
    published: 2026-03-09T12:15:34.092-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xmm
  • ttrpg-cli/monster/cr/1
  • ttrpg-cli/monster/environment/desert
  • ttrpg-cli/monster/environment/grassland
  • ttrpg-cli/monster/environment/hill
  • ttrpg-cli/monster/environment/mountain
  • ttrpg-cli/monster/size/large
  • ttrpg-cli/monster/type/beast
    cssclasses:
  • json5e-monster
    obsidianUIMode: preview

Lion

Source: Monster Manual (2024) p. 364, Player’s Handbook (2024) p. 352. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they’re named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

A druid calls on animals o...
Aquatic animals swim along...
Inhabitants of the rain fo...

title: Lion
![](Mechanics/CLI/bestiary/beast/token/lion-xmm.webp#token)
*Large beast, Unaligned*
 
- **Armor Class** 12 
- **Hit Points** 22 (`4d10`) 
- **Speed** 50 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|15 (+2)|11 (+0)| 3 (-4)|12 (+1)| 8 (-1)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +3, [Stealth](Mechanics/CLI/rules/skills.md#Stealth) +4
- **Senses** [Darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 13
- **Languages** —
- **Challenge** 1
 
## Traits
 
***Pack Tactics.*** The lion has [Advantage](Mechanics/CLI/rules/variant-rules/advantage-xphb.md) on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the [Incapacitated](Mechanics/CLI/rules/conditions.md#Incapacitated) condition.
 
***Running Leap.*** With a 10-foot running start, the lion can [Long Jump](Mechanics/CLI/rules/variant-rules/long-jump-xphb.md) up to 25 feet.
 
## Actions
 
***Multiattack.*** The lion makes two Rend attacks. It can replace one attack with a use of Roar.
 
***Rend.*** *Melee Attack Roll:* `+5`, reach 5 ft. *Hit:* 7 (`1d8 + 3`) Slashing damage.
 
***Roar.*** *Wisdom Saving Throw:* DC 11, one creature within 15 feet. *Failure:* The target has the [Frightened](Mechanics/CLI/rules/conditions.md#Frightened) condition until the start of the lion's next turn.

Environment

desert, grassland, hill, mountain