publish: true
aliases:

  • House of Darts
    created: 2026-03-09T12:15:34.052-04:00
    modified: 2026-03-09T12:15:34.052-04:00
    published: 2026-03-09T12:15:34.052-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/subclass/warmage/darts
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

House of Darts

Warmage: Subclass Feature
Source: Valda’s Spire of Secrets (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2House of Darts
4th+2
5th+3
6th+3
7th+3Dagger Climb
8th+3
9th+4
10th+4Intercepting Shot
11th+4
12th+4
13th+5
14th+5
15th+5Vanishing Toss
16th+5
17th+6
18th+6Dart Burst
19th+6
20th+6

Make Bullseye Shots with Ranged Cantrips

Every Warmage understands the importance of precision, but the House of Darts flaunts a competitive excellence when it comes to landing shots. Daggers, bolts of magic, and of course, darts are their weapons of choice, but they don’t stop at mere bullseyes. A wire array of trick shots set these Warmages apart from their contemporaries, even if they lack the grand strategies or discipline of the more martial colleges.

Subclass Features

Magic Daggers (Level 3)

You learn the Magic Daggers cantrip.

Trick Shot (Level 3)

You can curve your projectiles in mid-air to hit tricky targets. Whenever you make a ranged attack roll with a Warmage cantrip or a weapon that has Thrown, you can add or subtract a d4 from the d20 roll (to a maximum of 20 or a minimum of 1). Increasing the d20 roll to a 20 doesn’t score a Critical Hit. You can choose to use this feature after making the attack roll, potentially causing the attack to hit.

You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain one expended use when you finish a Short Rest and all expended uses when you finish a Long Rest.

Bullseye (Level 3)

You can sink a shot exactly where you need to. Record the number rolled on the d20 whenever you make a ranged spell attack roll with a Warmage cantrip. Rolls that have Advantage and Disadvantage record the higher and lower d20 roll, respectively. If a d20 roll is increased or decreased using your Trick Shot feature, use the new number. A recorded roll lasts for 1 minute. If you roll one of your recorded numbers again when making a spell attack roll with a Warmage cantrip, you gain one of the following benefits of your choice.

Extra Damage. You can deal an extra 1d10 Force damage to the target.

Recovery. You regain one expended use of your Trick Shot feature.

Reroll. You can reroll the d20 and must use the new roll. Record this new d20 roll.

Dagger Climb (Level 7)

You can cast Magic Daggers to summon a pair of daggers to your open hands, helping you scale surfaces. You gain a Climb Speed equal to your Speed for 10 minutes.

Intercepting Shot (Level 10)

As a Reaction when an attacker you can see within 60 feet makes an attack against you or an Ally you can see within 30 feet of yourself, you can make a ranged spell attack using Magic Daggers to interrupt the attack. If the result of your roll is greater than the result of the attacker, you can reduce the attack roll targeting you by 5 (to a minimum result of 1).

Vanishing Toss (Level 15)

You master the house’s signature technique for recovering darts. Whenever you cast the Magic Daggers cantrip, you can replace one of your spell attacks with throwing a special teleportation dagger to a point you can see within the spell’s range. You can take a Bonus Action to teleport to the dagger as long as you are within 500 feet of it. The dagger disappears after 10 minutes or if you use this feature to teleport or throw another teleportation dagger.

Dart Burst (Level 18)

If you have recorded ten or more unique numbers using your Bullseye feature, you can take an action to clear all of your recorded numbers and throw a burst of darts. Each creature in a 60-foot cone must make a Dexterity saving throw. A creature takes 1d8 Force damage for each unique recorded number on a failed save, or half as much damage on a successful one.

Once you use this feature, you can’t do so again until you finish a Long Rest.