Summary

Events

On the airship

  • On the ship we walk past Ferrar’s room and see some advertisements:
  • We choose to go pursue the ale
    • Note: this is going to be a fun side-quest one shot
  • Ferrar tell us we can find the ale in the “hay district” of Greythorne from a lady named Barbara
  • It is a roughly 3 day journey
  • During the journey, Raelor watches Ferrar to learn how to pilot the ship

A conversation with Theratina

  • Cal speaks to Theratina about the vision they had at Ferrar’s mansion
    • She has no recollection of it happening
  • The person Cal saw is someone who “lives in their memory”
  • In a very deep, frightening voice, Theratina says, “Keep asking the correct questions”
    • She doesn’t recall having said it, as if she was momentarily possessed
  • Theratina mentions she had a “cold dream” before leaving Vel Rau’dan
    • She mentions there was a village of turtles, and a cruel king came and evicted them
    • Sounds like Theodore’s home
    • Recall that Cal’s dream was also cold, minus the turtles
  • Theratina eventually interjects with “I’m hungry”
    • They both head into the ship to get a snack
  • Sometime along the ship, Roz shares the crazy dream he had
    • Some red wizard approached him to do help some people and he went on an adventure
    • I assume this is from when he joined another campaign for a session yesterday
  • As the days pass, we approach Greythorne

At Greythorne

  • For the sake of the one shot, Theratina stays on the ship with Ferrar
  • We enter the Hay District and notice it is most populated by Orcs
  • We ask about Barbara
    • “Oh her! She’s the lively tiefling!”
    • “Just follow the music!”
  • There are 6 tieflings by the music:
    • I got the art for all but the blue one
    • The last one with a medallian on her chest is painting on the table
  • They claim to be out of ale due to a supply chain issue
    • “We claim to make this ale, but the truth is we don’t”
    • “My brother, Potitor, does”
  • Evidently Potitor lives far south, through a small stream, over a bridge, down a pathway until another path until you reach his tower
  • Roz is slightly put off by how Sir Anitor assumed we would help
  • He offers us each a small glass of the remaining ale he has
    • The ale is so amazing that it even gives a point of inspiration
    • Once per day when consuming this beverage, we get a point of Heroic Inspiration
  • Sir Anitor claims he has never partnered with anyone because they are tieflings
    • He is extremely moved that we would want to do so
  • He agrees that if we fix his issue, we will be his exclusive partner
  • He warns we likely will encounter a Chimera on the mountain along the way
    • For whatever reason, it does not harm tieflings
  • Raelor wraps up Barbara’s painting and puts it in his pocket
    • First he looks at it
    • It’s a Chimera
  • Before we leave, Anitor offers us some Death Whistle (a rum)
  • After drinking some, he burps a small amount of fire

On the road

At the stream

  • After an hour, we reach the aforementioned stream
  • There is some raised ground along the path, and the stream is slow and lazy
    • It is clearly man-made to allow passage
    • There are very big, humanoid footprints on the other side
  • A huge creature approaches on the other side of the stream
  • “Fee fi fo fum this is my fucking bridge”
  • It appears to be some sort of troll seeking a toll to cross
  • Roz uses Mold Earth to destroy the bridge
  • Roz offers to rebuild it once we cross, assuming people we designate can cross unharmed
    • He also offers to let him pet “the biggest cat you’ve ever seen”
  • Goremak offers us a massive scroll art piece in exchange
    • It is a bunch of cats with cigars at a table playing poker
  • Roz transforms into his lycanthrope form (a weretiger) and lets the troll pet him
  • Goremak pets him so aggressively that his disgusting fingernails cause 3 points of slashing damage
    • Some of his other cats come out of the trees
    • He pets them delicately with a single finger that he manicures to have a small nail
  • He gives us the scroll and we continue on our way

On the path

  • It is extremely foggy/misty around us
    • No matter where we go we have a 30 foot sphere of clearing around us
    • Theodore recognizes it is caused by some kind of illusion magic
    • Although it is too big for any one person to have cast it
  • After walking only a few hundred feet, we somehow spent about 6 hours
    • We are all very tired
  • Roz casts Dispel Magic
    • The fog temporarily clears and we see the chimera across the bridge
    • The fog returns
  • Theodore casts Detect Magic
    • It’s almost as if there are layers to the fog
    • Illusion is on the base
    • Transmutation is on the bottom, near our feet (to slow us)
    • Abjuration is in there, too, to regenerate itself
  • We decide to Dispel Magic and make a run for it
  • At one point the bridge snaps, but we barely make it across

The next path

  • We make our way to a windy path
  • The chimera is here
  • Raelor uses his Hat of Disguise to appear like Sir Anitor Bongo
  • We slowly walk up the path as it closely follows us
  • It is sniffing at us suspiciously the entire way
  • We eventually cross, going over a thin mossy log
  • The chimera goes back to its guard, watching off in the distance

At the castle

Fighting Pirates

  • As we continue towards the tower, we pass a small garden of sesame seeds
  • As we get closer, we hear arguing
  • There are ships lining the shoreline
    • There are grappling hooks and ropes
    • Pirates are climbing the cliffside
  • We see Potitor arguing with 9 pirates
    • They shoot him and he drops to the ground
  • We run up to fight the pirates
  • Eventually we kill them all except for the captain
  • Roz heals Potitor
  • One ship is already sunk (from a Theodore fireball during the fight)
  • We want to try to steal the ships, but the pirates are uninterested in trading for the captain
    • One claims to be the new captain
  • Potitor says that they have a written copy of his recipe
  • We decide to sink the other two ships

Interrogating the Captain

  • We now have the captain bound
  • He expects us to execute him
  • He tells us that he works with “prophesizers” who are in Mazca’Tan looking for a lizard girl
  • He says more
  • We decide to take him and the other bodies to go feed the chimera
  • Cal casts Detect Thoughts on the pirate captain (some special memory exploring thing)
    • Brad has him roll a d100
    • He gets a 43
  • Cal enters the captain’s memory
    • They are walking through the bottom of a ship
    • They can hear the captain talking to a lady
    • They can’t make out the words
      • The captain wasn’t listening
    • They see Vi
    • It seems the captain is hypnotized by her
    • Vi makes eye contact with Cal and sees she wants nothing but destruction

Heading home

Heading to Greythorne

  • We go back and feed the captain and dead pirates to the chimera
  • Potitor is with us
    • Every stop along the way, he shows us invisible paths to avoid all danger
  • In the distance, the chimera is following us the entire way back
  • At one point, Roz approaches it and it sniffs his hand
    • It gets nervous and goes back into the treeline

In Greythorne

On the airship

  • We get back to the ship
  • Ferrar is confused why we don’t have ale, but doesn’t ask many questions
  • We hang out a bit on the main deck before bed
  • We all go to bed
  • As we all go, Ferrar notices the chimera is on board of the ship
  • The session ends there