Summary
Events
On the airship
On the ship we walk past Ferrar ’s room and see some advertisements:
“The best ale ever made: come one, come all to The Twin Veins ”
“Top of the notch furniture: something something damage proof”
“A sign like never seen before. Neon: a magical adventure”
We choose to go pursue the ale
Note: this is going to be a fun side-quest one shot
Ferrar tell us we can find the ale in the “hay district” of Greythorne from a lady named Barbara
It is a roughly 3 day journey
During the journey, Raelor watches Ferrar to learn how to pilot the ship
A conversation with Theratina
Cal speaks to Theratina about the vision they had at Ferrar ’s mansion
She has no recollection of it happening
The person Cal saw is someone who “lives in their memory”
In a very deep, frightening voice, Theratina says, “Keep asking the correct questions”
She doesn’t recall having said it, as if she was momentarily possessed
Theratina mentions she had a “cold dream” before leaving Vel Rau’dan
She mentions there was a village of turtles, and a cruel king came and evicted them
Sounds like Theodore ’s home
Recall that Cal ’s dream was also cold, minus the turtles
Theratina eventually interjects with “I’m hungry”
They both head into the ship to get a snack
Sometime along the ship, Roz shares the crazy dream he had
Some red wizard approached him to do help some people and he went on an adventure
I assume this is from when he joined another campaign for a session yesterday
As the days pass, we approach Greythorne
At Greythorne
For the sake of the one shot, Theratina stays on the ship with Ferrar
We enter the Hay District and notice it is most populated by Orc s
We ask about Barbara
“Oh her! She’s the lively tiefling !”
“Just follow the music!”
There are 6 tiefling s by the music:
I got the art for all but the blue one
The last one with a medallian on her chest is painting on the table
They claim to be out of ale due to a supply chain issue
“We claim to make this ale, but the truth is we don’t”
“My brother, Potitor , does”
Evidently Potitor lives far south, through a small stream, over a bridge, down a pathway until another path until you reach his tower
Roz is slightly put off by how Sir Anitor assumed we would help
He offers us each a small glass of the remaining ale he has
The ale is so amazing that it even gives a point of inspiration
Once per day when consuming this beverage, we get a point of Heroic Inspiration
Sir Anitor claims he has never partnered with anyone because they are tiefling s
He is extremely moved that we would want to do so
He agrees that if we fix his issue, we will be his exclusive partner
He warns we likely will encounter a Chimera on the mountain along the way
For whatever reason, it does not harm tiefling s
Raelor wraps up Barbara ’s painting and puts it in his pocket
First he looks at it
It’s a Chimera
Before we leave, Anitor offers us some Death Whistle (a rum)
After drinking some, he burps a small amount of fire
On the road
At the stream
After an hour, we reach the aforementioned stream
There is some raised ground along the path, and the stream is slow and lazy
It is clearly man-made to allow passage
There are very big, humanoid footprints on the other side
A huge creature approaches on the other side of the stream
“Fee fi fo fum this is my fucking bridge”
It appears to be some sort of troll seeking a toll to cross
Roz uses Mold Earth to destroy the bridge
Roz offers to rebuild it once we cross, assuming people we designate can cross unharmed
He also offers to let him pet “the biggest cat you’ve ever seen”
Goremak offers us a massive scroll art piece in exchange
It is a bunch of cats with cigars at a table playing poker
Roz transforms into his lycanthrope form (a weretiger ) and lets the troll pet him
Goremak pets him so aggressively that his disgusting fingernails cause 3 points of slashing damage
Some of his other cats come out of the trees
He pets them delicately with a single finger that he manicures to have a small nail
He gives us the scroll and we continue on our way
On the path
It is extremely foggy/misty around us
No matter where we go we have a 30 foot sphere of clearing around us
Theodore recognizes it is caused by some kind of illusion magic
Although it is too big for any one person to have cast it
After walking only a few hundred feet, we somehow spent about 6 hours
Roz casts Dispel Magic
The fog temporarily clears and we see the chimera across the bridge
The fog returns
Theodore casts Detect Magic
It’s almost as if there are layers to the fog
Illusion is on the base
Transmutation is on the bottom, near our feet (to slow us)
Abjuration is in there, too, to regenerate itself
We decide to Dispel Magic and make a run for it
At one point the bridge snaps, but we barely make it across
The next path
We make our way to a windy path
The chimera is here
Raelor uses his Hat of Disguise to appear like Sir Anitor Bongo
We slowly walk up the path as it closely follows us
It is sniffing at us suspiciously the entire way
We eventually cross, going over a thin mossy log
The chimera goes back to its guard, watching off in the distance
At the castle
Fighting Pirates
As we continue towards the tower, we pass a small garden of sesame seeds
As we get closer, we hear arguing
There are ships lining the shoreline
There are grappling hooks and ropes
Pirates are climbing the cliffside
We see Potitor arguing with 9 pirates
They shoot him and he drops to the ground
We run up to fight the pirates
Eventually we kill them all except for the captain
Roz heals Potitor
One ship is already sunk (from a Theodore fireball during the fight)
We want to try to steal the ships, but the pirates are uninterested in trading for the captain
One claims to be the new captain
Potitor says that they have a written copy of his recipe
We decide to sink the other two ships
Interrogating the Captain
We now have the captain bound
He expects us to execute him
He tells us that he works with “prophesizers” who are in Mazca’Tan looking for a lizard girl
He says more
We decide to take him and the other bodies to go feed the chimera
Cal casts Detect Thoughts on the pirate captain (some special memory exploring thing)
Brad has him roll a d100
He gets a 43
Cal enters the captain’s memory
They are walking through the bottom of a ship
They can hear the captain talking to a lady
They can’t make out the words
The captain wasn’t listening
They see Vi
It seems the captain is hypnotized by her
Vi makes eye contact with Cal and sees she wants nothing but destruction
Heading home
Heading to Greythorne
We go back and feed the captain and dead pirates to the chimera
Potitor is with us
Every stop along the way, he shows us invisible paths to avoid all danger
In the distance, the chimera is following us the entire way back
At one point, Roz approaches it and it sniffs his hand
It gets nervous and goes back into the treeline
In Greythorne
On the airship
We get back to the ship
Ferrar is confused why we don’t have ale, but doesn’t ask many questions
We hang out a bit on the main deck before bed
We all go to bed
As we all go, Ferrar notices the chimera is on board of the ship
The session ends there