Detect Magic
1st-level, Divination (ritual)
- Casting time: 1 Action unless cast as a ritual
- Range: Self (30-foot Sphere)
- Components: V, S
- Duration: Concentration, up to 10 minutes
For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell’s “school of magic”.
The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
References:
- Wizard
- Aberrant Dragonmark
- Eldritch Sight
- Paladin (Oath of the Watchers)
- Boon of Siberys (Sorcerer Spell)
- Mystical Vision
- Elf (High Elf)
- Mark of Detection
- Pact of the Tome
- Warlock
- Fighter (Eldritch Knight)
- Ranger
- Sorcerer
- Firbolg
- Bard
- Druid
- Rogue (Arcane Trickster)
- Fey-Touched
- Bard (College of Lore)
- Sorcerer (Divine Soul, Good)
- Ritual Caster
- Fighter (Eldritch Knight)
- Drow High Magic
- Magic Initiate (Wizard Spells)
- Bard (Magical Secrets)
- Sorcerer (Divine Soul, Good)
- Artificer
- Cleric
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Paladin
- Warden (Drake-Blooded)
- Artificer Initiate
- Wizard (Diviner)
Sources
Player’s Handbook (2024) p. 262. Available in the SRD and the Free Rules (2024)